The Khronos Group - Connecting Software to Silicon

The Khronos Group is a not for profit industry consortium creating open standards for the authoring and acceleration of parallel computing, graphics, dynamic media, computer vision and sensor processing on a wide variety of platforms and devices. All Khronos members are able to contribute to the development of Khronos API specifications, are empowered to vote at various stages before public deployment, and are able to accelerate the delivery of their cutting-edge 3D platforms and applications through early access to specification drafts and conformance tests.

Public WebGL Archives: January 2010 (date view)



January 03, 10

   [Public WebGL] Shaders, glReadPixels and speed stephen white
   [Public WebGL] WebGLAttributeLocation instead of GLint? Hao Nguyen
   Re: [Public WebGL] Shaders, glReadPixels and speed Kenneth Russell
   Re: [Public WebGL] Shaders, glReadPixels and speed stephen white
   Re: [Public WebGL] Shaders, glReadPixels and speed Vladimir Vukicevic

January 04, 10

   Re: [Public WebGL] Shaders, glReadPixels and speed stephen white
   Re: [Public WebGL] WebGLAttributeLocation instead of GLint? Chris Marrin
   Re: [Public WebGL] Shaders, glReadPixels and speed Chris Marrin
   Re: [Public WebGL] Some WebGL draft feedback Mark Callow
   Re: [Public WebGL] Some WebGL draft feedback Mark Callow

January 05, 10

   Re: [Public WebGL] Some WebGL draft feedback Gregg Tavares
   Re: [Public WebGL] Some WebGL draft feedback Vladimir Vukicevic
   Re: [Public WebGL] Some WebGL draft feedback Mark Callow
   Re: [Public WebGL] Some WebGL draft feedback Chris Marrin
   Re: [Public WebGL] Some WebGL draft feedback Chris Marrin
   Re: [Public WebGL] Some WebGL draft feedback Chris Marrin
   Re: [Public WebGL] Some WebGL draft feedback Chris Marrin
   Re: [Public WebGL] Some WebGL draft feedback Vladimir Vukicevic
   Re: [Public WebGL] Some WebGL draft feedback Gregg Tavares
   Re: [Public WebGL] Some WebGL draft feedback Vladimir Vukicevic
   Re: [Public WebGL] Some WebGL draft feedback Chris Marrin
   Re: [Public WebGL] Some WebGL draft feedback Gregg Tavares
   Re: [Public WebGL] WebGLContextAttributes Kenneth Russell
   Re: [Public WebGL] Some WebGL draft feedback Chris Marrin
   Re: [Public WebGL] WebGLContextAttributes Chris Marrin
   Re: [Public WebGL] Some WebGL draft feedback Gregg Tavares
   Re: [Public WebGL] WebGLContextAttributes Kenneth Russell
   Re: [Public WebGL] Some WebGL draft feedback Mark Callow

January 06, 10

   Re: [Public WebGL] Typed WebGLArray sequence parameter types Shiki Okasaka
   Re: [Public WebGL] Some WebGL draft feedback Philip Taylor
   Re: [Public WebGL] WebGLContextAttributes Chris Marrin
   Re: [Public WebGL] Some WebGL draft feedback Chris Marrin
   Re: [Public WebGL] WebGLContextAttributes Kenneth Russell
   Re: [Public WebGL] WebGLContextAttributes Chris Marrin
   Re: [Public WebGL] WebGLContextAttributes Kenneth Russell
   Re: [Public WebGL] Typed WebGLArray sequence parameter types Kenneth Russell
   Re: [Public WebGL] Typed WebGLArray sequence parameter types Vladimir Vukicevic

January 07, 10

   Re: [Public WebGL] Typed WebGLArray sequence parameter types Shiki Okasaka
   Re: [Public WebGL] WebGLContextAttributes Chris Marrin
   [Public WebGL] User Contributions section added to Wiki Chris Marrin
   Re: [Public WebGL] Some WebGL draft feedback Kenneth Russell
   Re: [Public WebGL] WebGLContextAttributes Kenneth Russell
   [Public WebGL] TexImage2D with no WebGLArray Gregg Tavares
   [Public WebGL] Initial tests available Kenneth Russell
   Re: [Public WebGL] TexImage2D with no WebGLArray Kenneth Russell
   Re: [Public WebGL] TexImage2D with no WebGLArray Chris Marrin
   Re: [Public WebGL] TexImage2D with no WebGLArray Gregg Tavares
   Re: [Public WebGL] Some WebGL draft feedback Chris Marrin
   Re: [Public WebGL] Some WebGL draft feedback Vladimir Vukicevic
   Re: [Public WebGL] Initial tests available Gregg Tavares
   Re: [Public WebGL] Initial tests available Kenneth Russell
   Re: [Public WebGL] Initial tests available Vladimir Vukicevic
   Re: [Public WebGL] Initial tests available Gregg Tavares
   Re: [Public WebGL] Initial tests available Kenneth Russell
   Re: [Public WebGL] Some WebGL draft feedback Mark Callow
   Re: [Public WebGL] Some WebGL draft feedback Mark Callow
   Re: [Public WebGL] Initial tests available Gregg Tavares

January 08, 10

   [Public WebGL] Compositing with HTML Chris Marrin
   Re: [Public WebGL] Compositing with HTML Kenneth Waters
   Re: [Public WebGL] Compositing with HTML Chris Marrin
   Re: [Public WebGL] Some WebGL draft feedback Kenneth Russell
   Re: [Public WebGL] Some WebGL draft feedback Chris Marrin
   Re: [Public WebGL] Some WebGL draft feedback Kenneth Russell
   Re: [Public WebGL] Compositing with HTML Vangelis Kokkevis
   Re: [Public WebGL] Compositing with HTML Chris Marrin
   Re: [Public WebGL] Compositing with HTML Gregg Tavares
   Re: [Public WebGL] Compositing with HTML Chris Marrin
   Re: [Public WebGL] Compositing with HTML Kenneth Waters
   Re: [Public WebGL] Compositing with HTML Vangelis Kokkevis
   Re: [Public WebGL] Compositing with HTML Chris Marrin
   Re: [Public WebGL] Compositing with HTML Vangelis Kokkevis
   Re: [Public WebGL] Compositing with HTML Chris Marrin
   Re: [Public WebGL] Compositing with HTML Philip Taylor
   Re: [Public WebGL] Compositing with HTML Chris Marrin

January 09, 10

   [Public WebGL] Trivial typo in spec. Patrick Baggett

January 10, 10

   [Public WebGL] WebGLArray iterator proposal Patrick Baggett
   Re: [Public WebGL] WebGLArray iterator proposal Kenneth Russell
   Re: [Public WebGL] WebGLArray iterator proposal Patrick Baggett
   Re: [Public WebGL] WebGLArray iterator proposal Patrick Baggett
   Re: [Public WebGL] WebGLArray iterator proposal Chris Marrin
   [Public WebGL] gl.sizeInBytes Patrick Baggett
   Re: [Public WebGL] gl.sizeInBytes Vladimir Vukicevic
   Re: [Public WebGL] gl.sizeInBytes Patrick Baggett
   Re: [Public WebGL] gl.sizeInBytes Chris Marrin
   Re: [Public WebGL] gl.sizeInBytes Vladimir Vukicevic

January 11, 10

   Re: [Public WebGL] gl.sizeInBytes Patrick Baggett
   Re: [Public WebGL] Some WebGL draft feedback Philip Taylor
   Re: [Public WebGL] gl.sizeInBytes Chris Marrin
   Re: [Public WebGL] gl.sizeInBytes Chris Marrin
   Re: [Public WebGL] gl.sizeInBytes Kenneth Russell
   Re: [Public WebGL] gl.sizeInBytes Vladimir Vukicevic
   [Public WebGL] separate typed array spec? Vladimir Vukicevic
   Re: [Public WebGL] gl.sizeInBytes Kenneth Russell
   Re: [Public WebGL] separate typed array spec? Kenneth Russell
   Re: [Public WebGL] gl.sizeInBytes Philip Taylor
   Re: [Public WebGL] separate typed array spec? Chris Marrin
   Re: [Public WebGL] gl.sizeInBytes Chris Marrin
   Re: [Public WebGL] gl.sizeInBytes Chris Marrin

January 12, 10

   Re: [Public WebGL] Some WebGL draft feedback Mark Callow
   Re: [Public WebGL] Some WebGL draft feedback Mark Callow
   [Public WebGL] Size of GL_FLOAT Carl van Heezik
   Re: [Public WebGL] Size of GL_FLOAT Kenneth Russell
   Re: [Public WebGL] Size of GL_FLOAT Patrick Baggett
   Re: [Public WebGL] Size of GL_FLOAT Chris Marrin
   Re: [Public WebGL] Some WebGL draft feedback Kenneth Russell
   Re: [Public WebGL] Some WebGL draft feedback Chris Marrin
   Re: [Public WebGL] Size of GL_FLOAT Kenneth Russell
   Re: [Public WebGL] Size of GL_FLOAT Chris Marrin
   Re: [Public WebGL] Size of GL_FLOAT Kenneth Russell
   [Public WebGL] Index Validation and using the same buffer for both GL_ARRAY_BUFFER and GL_ELEMENT_ARRAY_BUFFER Gregg Tavares
   Re: [Public WebGL] Some WebGL draft feedback Kenneth Russell
   Re: [Public WebGL] Size of GL_FLOAT Chris Marrin
   Re: [Public WebGL] Size of GL_FLOAT Kenneth Russell
   Re: [Public WebGL] Index Validation and using the same buffer for both GL_ARRAY_BUFFER and GL_ELEMENT_ARRAY_BUFFER Chris Marrin
   Re: [Public WebGL] Some WebGL draft feedback Chris Marrin
   Re: [Public WebGL] Some WebGL draft feedback Vladimir Vukicevic
   Re: [Public WebGL] Size of GL_FLOAT Vladimir Vukicevic
   Re: [Public WebGL] Size of GL_FLOAT Kenneth Russell
   Re: [Public WebGL] Some WebGL draft feedback Mark Callow
   Re: [Public WebGL] Some WebGL draft feedback Kenneth Russell
   Re: [Public WebGL] Some WebGL draft feedback Mark Callow

January 13, 10

   Re: [Public WebGL] Size of GL_FLOAT Carl van Heezik
   Re: [Public WebGL] Some WebGL draft feedback Chris Marrin
   [Public WebGL] gl.enable(gl.TEXTURE_2D) Giles Thomas
   Re: [Public WebGL] gl.enable(gl.TEXTURE_2D) Kenneth Russell
   Re: [Public WebGL] Size of GL_FLOAT Chris Marrin
   Re: [Public WebGL] TexImage2D with no WebGLArray Kenneth Russell
   Re: [Public WebGL] TexImage2D with no WebGLArray Gregg Tavares
   Re: [Public WebGL] Size of GL_FLOAT Kenneth Russell
   Re: [Public WebGL] Index Validation and using the same buffer for both GL_ARRAY_BUFFER and GL_ELEMENT_ARRAY_BUFFER Kenneth Russell
   Re: [Public WebGL] TexImage2D with no WebGLArray Kenneth Russell
   Re: [Public WebGL] Some WebGL draft feedback Kenneth Russell
   Re: [Public WebGL] Some WebGL draft feedback Kenneth Russell
   Re: [Public WebGL] Compositing with HTML Tim Johansson
   Re: [Public WebGL] Index Validation and using the same buffer for both GL_ARRAY_BUFFER and GL_ELEMENT_ARRAY_BUFFER Tim Johansson
   Re: [Public WebGL] Some WebGL draft feedback Tim Johansson
   Re: [Public WebGL] TexImage2D with no WebGLArray Chris Marrin
   Re: [Public WebGL] TexImage2D with no WebGLArray Gregg Tavares
   Re: [Public WebGL] Index Validation and using the same buffer for both GL_ARRAY_BUFFER and GL_ELEMENT_ARRAY_BUFFER Chris Marrin
   Re: [Public WebGL] Some WebGL draft feedback Chris Marrin
   Re: [Public WebGL] Index Validation and using the same buffer for both GL_ARRAY_BUFFER and GL_ELEMENT_ARRAY_BUFFER Vladimir Vukicevic
   Re: [Public WebGL] Index Validation and using the same buffer for both GL_ARRAY_BUFFER and GL_ELEMENT_ARRAY_BUFFER Chris Marrin
   Re: [Public WebGL] Index Validation and using the same buffer for both GL_ARRAY_BUFFER and GL_ELEMENT_ARRAY_BUFFER Kenneth Russell
   Re: [Public WebGL] Index Validation and using the same buffer for both GL_ARRAY_BUFFER and GL_ELEMENT_ARRAY_BUFFER Chris Marrin
   Re: [Public WebGL] Some WebGL draft feedback Mark Callow
   Re: [Public WebGL] Some WebGL draft feedback Mark Callow

January 14, 10

   Re: [Public WebGL] separate typed array spec? Shiki Okasaka
   Re: [Public WebGL] gl.enable(gl.TEXTURE_2D) Giles Thomas
   Re: [Public WebGL] Typed WebGLArray sequence parameter types Chris Marrin
   Re: [Public WebGL] separate typed array spec? Chris Marrin
   Re: [Public WebGL] separate typed array spec? Kenneth Russell
   [Public WebGL] NPOT (non-power-of-two) textures Chris Marrin
   Re: [Public WebGL] NPOT (non-power-of-two) textures Kenneth Waters
   Re: [Public WebGL] NPOT (non-power-of-two) textures Kenneth Russell
   Re: [Public WebGL] NPOT (non-power-of-two) textures Chris Marrin
   Re: [Public WebGL] NPOT (non-power-of-two) textures Chris Marrin
   Re: [Public WebGL] NPOT (non-power-of-two) textures Kenneth Russell
   Re: [Public WebGL] NPOT (non-power-of-two) textures Kenneth Waters
   Re: [Public WebGL] NPOT (non-power-of-two) textures Chris Marrin
   Re: [Public WebGL] NPOT (non-power-of-two) textures Chris Marrin
   Re: [Public WebGL] NPOT (non-power-of-two) textures Mark Callow

January 15, 10

   [Public WebGL] In defense of older hardware stephen white
   Re: [Public WebGL] NPOT (non-power-of-two) textures Chris Marrin
   Re: [Public WebGL] NPOT (non-power-of-two) textures Kenneth Russell
   Re: [Public WebGL] In defense of older hardware Patrick Baggett
   Re: [Public WebGL] In defense of older hardware stephen white
   Re: [Public WebGL] In defense of older hardware Vladimir Vukicevic
   Re: [Public WebGL] In defense of older hardware Chris Marrin
   Re: [Public WebGL] In defense of older hardware Chris Marrin
   [Public WebGL] Changed bytesPerElement to BYTES_PER_ELEMENT Chris Marrin

January 16, 10

   Re: [Public WebGL] NPOT (non-power-of-two) textures Chris Marrin
   Re: [Public WebGL] NPOT (non-power-of-two) textures Kenneth Russell
   Re: [Public WebGL] NPOT (non-power-of-two) textures stephen white

January 18, 10

   Re: [Public WebGL] NPOT (non-power-of-two) textures Chris Marrin

January 19, 10

   Re: [Public WebGL] gl.enable(gl.TEXTURE_2D) Giles Thomas

January 20, 10

   Re: [Public WebGL] NPOT (non-power-of-two) textures Mark Callow
   Re: [Public WebGL] NPOT (non-power-of-two) textures Mark Callow
   Re: [Public WebGL] Changed bytesPerElement to BYTES_PER_ELEMENT Kenneth Russell
   Re: [Public WebGL] gl.enable(gl.TEXTURE_2D) Kenneth Russell
   Re: [Public WebGL] gl.enable(gl.TEXTURE_2D) Kenneth Russell

January 21, 10

   Re: [Public WebGL] gl.enable(gl.TEXTURE_2D) Giles Thomas

January 22, 10

   [Public WebGL] getContext multiple context language Vladimir Vukicevic
   Re: [Public WebGL] getContext multiple context language Chris Marrin
   Re: [Public WebGL] getContext multiple context language Vladimir Vukicevic

January 23, 10

   Re: [Public WebGL] getContext multiple context language Chris Marrin
   Re: [Public WebGL] getContext multiple context language Philip Taylor

January 25, 10

   Re: [Public WebGL] getContext multiple context language Vladimir Vukicevic
   [Public WebGL] WebGL back buffer contents Gregg Tavares
   Re: [Public WebGL] WebGL back buffer contents Chris Marrin
   Re: [Public WebGL] getContext multiple context language Vladimir Vukicevic

January 26, 10

   [Public WebGL] 3D Game Platform for the Open Web? Kripken
   Re: [Public WebGL] WebGL back buffer contents Tim Johansson
   Re: [Public WebGL] 3D Game Platform for the Open Web? Vladimir Vukicevic
   [Public WebGL] standalone typed array spec Vladimir Vukicevic
   Re: [Public WebGL] WebGL back buffer contents Kenneth Russell
   Re: [Public WebGL] 3D Game Platform for the Open Web? Kripken
   Re: [Public WebGL] getContext multiple context language Chris Marrin
   Re: [Public WebGL] standalone typed array spec Chris Marrin
   Re: [Public WebGL] WebGL back buffer contents Vangelis Kokkevis
   Re: [Public WebGL] standalone typed array spec Vladimir Vukicevic
   Re: [Public WebGL] WebGL back buffer contents Oliver Hunt
   Re: [Public WebGL] getContext multiple context language Kenneth Russell
   Re: [Public WebGL] standalone typed array spec Kenneth Russell
   Re: [Public WebGL] getContext multiple context language Vangelis Kokkevis
   Re: [Public WebGL] getContext multiple context language Vladimir Vukicevic
   Re: [Public WebGL] getContext multiple context language Kenneth Russell
   Re: [Public WebGL] getContext multiple context language Vladimir Vukicevic
   Re: [Public WebGL] 3D Game Platform for the Open Web? Chris Marrin
   Re: [Public WebGL] WebGL back buffer contents Chris Marrin
   Re: [Public WebGL] WebGL back buffer contents Chris Marrin
   Re: [Public WebGL] WebGL back buffer contents Oliver Hunt
   Re: [Public WebGL] standalone typed array spec Chris Marrin
   Re: [Public WebGL] getContext multiple context language Chris Marrin
   Re: [Public WebGL] getContext multiple context language Chris Marrin
   Re: [Public WebGL] getContext multiple context language Chris Marrin
   Re: [Public WebGL] getContext multiple context language Chris Marrin
   Re: [Public WebGL] WebGL back buffer contents Chris Marrin

January 27, 10

   Re: [Public WebGL] WebGL back buffer contents Tim Johansson
   Re: [Public WebGL] getContext multiple context language stephen white
   Re: [Public WebGL] WebGL back buffer contents Gregg Tavares
   Re: [Public WebGL] WebGL back buffer contents Chris Marrin
   Re: [Public WebGL] WebGL back buffer contents Tim Johansson
   Re: [Public WebGL] WebGL back buffer contents Gregg Tavares
   Re: [Public WebGL] WebGL back buffer contents Tim Johansson
   Re: [Public WebGL] WebGL back buffer contents Kenneth Russell
   Re: [Public WebGL] WebGL back buffer contents Oliver Hunt
   Re: [Public WebGL] WebGL back buffer contents Kenneth Russell
   Re: [Public WebGL] WebGL back buffer contents Gregg Tavares
   Re: [Public WebGL] WebGL back buffer contents Oliver Hunt
   Re: [Public WebGL] WebGL back buffer contents Chris Marrin
   Re: [Public WebGL] WebGL back buffer contents Chris Marrin
   Re: [Public WebGL] WebGL back buffer contents Kenneth Russell
   Re: [Public WebGL] WebGL back buffer contents Gregg Tavares
   Re: [Public WebGL] WebGL back buffer contents Oliver Hunt
   Re: [Public WebGL] WebGL back buffer contents Gregg Tavares
   Re: [Public WebGL] getContext multiple context language Vladimir Vukicevic

January 28, 10

   Re: [Public WebGL] 3D Game Platform for the Open Web? Kripken
   Re: [Public WebGL] WebGL back buffer contents Tim Johansson
   Re: [Public WebGL] WebGL back buffer contents Chris Marrin
   Re: [Public WebGL] WebGL back buffer contents Tim Johansson
   Re: [Public WebGL] WebGL back buffer contents Kenneth Russell
   Re: [Public WebGL] WebGL back buffer contents Patrick Baggett
   Re: [Public WebGL] WebGL back buffer contents Chris Marrin

January 29, 10

   Re: [Public WebGL] WebGL back buffer contents Carl van Heezik