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Re: [Public WebGL] Feedback from HTML5 WG on WebGL | [Fwd: Re: WebGL | The 3D Canvas Context for HTML]
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- Subject: Re: [Public WebGL] Feedback from HTML5 WG on WebGL | [Fwd: Re: WebGL | The 3D Canvas Context for HTML]
- From: Kenneth Russell <firstname.lastname@example.org>
- Date: Fri, 11 Dec 2009 14:42:48 -0800
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We certainly do want to begin discussions with other working groups to
see how the new array-like types might be repurposed. I am sure that
some extensions to their APIs will be necessary to fit uses like file
I/O. I hope we can achieve a good balance between functionality and
simplicity of the API; similar APIs which were developed for Java
ended up being both too complicated and difficult to optimize.
On Fri, Dec 11, 2009 at 2:27 PM, Arun Ranganathan <email@example.com> wrote:
> Since our release yesterday, we've got some feedback from the W3C HTML5
> Listserv. Most of the WHATWG post on the HTML5 listserv at W3C, which has
> the advantage of attracting Microsoft participation. The W3C HTML5 listserv
> is archived publicly here: http://lists.w3.org/Archives/Public/public-html/
> On Thu, 10 Dec 2009 23:47:07 +0100, Arun Ranganathan <firstname.lastname@example.org>
> I've been trying to cut my mailing list subscriptions recently so hopefully
> someone can forward this as appropriate.
> The draft appears to use outdated Web IDL syntax. It also uses features,
> e.g. NameDeleter that are controversial with TC39 so you may want to
> reconsider using those.
> It also seems that a bunch of the new objects introduced should really be
> part of ECMAScript instead. E.g. all the new typed array interfaces.
> Some of the typedefs are scoped to WebGLRenderingContext but are in fact
> used all over the place.
> Also, why is it WebGLRenderingContext and not CanvasRenderingContextWebGL
> which would be more consistent with the existing CanvasRenderingContext2D?
> It does not seem to be defined when the event defined at the end of the
> specification is actually dispatched. The name of the event is also not
> defined, just the interface it implements. Also, if more than one resource
> is lost, which one does "resource" return? And why do you need the context
> attribute? Isn't it already clear that the event is for the WebGL context?
> Anne van Kesteren
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