Vulkan 1.2 is Here!
The Vulkan 1.2 specification was launched on January 15th, 2020, and integrates 23 proven extensions into the core Vulkan API, bringing significant developer-requested access to new hardware functionality, improved application performance, and enhanced API usability. Below you will find everything you need to come up to speed on Vulkan and to forge ahead and explore whether Vulkan is right for your engine or application.
Vulkan Ray Tracing Final Extensions Released
On November 23rd, 2020, Khronos released the final versions of the set of Vulkan,
GLSL and SPIR-V extension specifications that seamlessly integrate ray tracing
into the existing Vulkan framework
Specification Release Blog
Hybrid Rendering Blog
“Vulkan 1.2 brings together nearly two dozen high-priority features developed over the past two years into one, unified core Vulkan standard, setting a cutting-edge bar for functionality in the industry’s only open GPU API for cross-platform 3D and compute acceleration. Khronos will continue delivering regular Vulkan ecosystem updates with this proven, developer-focused methodology to both meet the needs and expand the horizons of real-world applications.”