Vulkan 1.2 is Here!
The Vulkan 1.2 specification was launched on January 15th, 2020, and integrates 23 proven extensions into the core Vulkan API, bringing significant developer-requested access to new hardware functionality, improved application performance, and enhanced API usability. Below you will find everything you need to come up to speed on Vulkan and to forge ahead and explore whether Vulkan is right for your engine or application.
























Google gives you everything you need to incorporate Vulkan into your Android games and other apps where graphics performance is key. Visit the Android developer website to download the API, samples, and documentation: resources to help you hit the ground running.
To expand the number of platforms that Vulkan can support, Khronos has formed a Vulkan Portability Technical Subgroup within its Vulkan Working Group. This subgroup is tasked with developing specifications, open-source library code and tools, together with conformance tests to define and support the set of Vulkan capabilities that can be made universally available across all major platforms, including those not currently served by Vulkan – starting with macOS and iOS.