Khronos Virtual Reality Standard Initiative
Due to industry demand, Khronos is initiating the development of a standard to enable VR applications to easily connect to VR hardware
If your company would value a voice in the direction of this standard, you are encouraged to join the Khronos Group and participate with other industry leaders in its design!
Industry Need for Virtual Reality Standard
Today’s VR Market is fragmented wth multiple proprietary runtimes and driver interfaces – slowing the creation of widespread VR experiences that can easily run across multiple platforms.
This increases the effort for developers wishing to support multiple VR devices, leading to less content choice for consumers, and slower VR market growth.
Khronos’ VR standard will include cross-platform APIs for tracking headsets, controllers and other objects, and rendering to a diverse set of display hardware.
Now is the perfect time to get involved!
Fast-paced work on detailed proposals and designs will start after the current exploratory phase to define the standard’s scope and key objectives. The work has just started – this is your chance to influence its direction!
Who else is Involved in this initiative?
Here are just some of the companies helping to get this initiative under way. Many more companies are already getting involved. Your company can be one of them!
“With VR on the verge of rapid growth across all of the major platform families, this new Khronos open standards initiative is very timely. We at Epic Games will wholeheartedly contribute to the effort, and we'll adopt and support the resulting API in Unreal Engine,” said Tim Sweeney, founder & CEO, Epic Games.
“Open standards which allow developers to more easily create compelling, cross platform experiences will help bring the magic of VR to everyone. We look forward to working with our industry colleagues on this initiative,” said Mike Jazayeri, director product management, Google VR.
“Khronos’ open APIs have been immensely valuable to the industry, balancing the forces of differentiation and innovation against gratuitous vendor incompatibility. As virtual reality matures and the essential capabilities become clear in practice, a cooperatively developed open standard API is a natural and important milestone. Oculus is happy to contribute to this effort,” said John Carmack, CTO, Oculus VR.
“Virtual reality’s success is dependent on a large thriving market of hardware where casual and professional consumers alike can take their pick without worry of fragmentation and incompatibility,” said Christopher Mitchell, OSVR business lead, Razer. “This has been OSVR’s vision from day one and we are thrilled to be a part of the Khronos Group in order to push standardization of interfaces across the industry.”
Future virtual reality platforms that are truly mobile - unencumbered by cables, with full 6 degrees of freedom motion tracking, will deliver the most immersive experiences for consumers” says Avinash Seetharamaiah, VP Graphics and Camera software. “Our team at Qualcomm Technologies is excited to be working with our partners and Khronos to define efficient new APIs for unparalleled mobile VR user experiences.
“The number of VR systems on the market is growing rapidly. Most of these require separate API support from the developer, which is causing huge fragmentation for consumers,” said Gabe Newell of Valve. “Khronos’ work on a standard API to enable applications to target a wide variety of VR devices is an important step to counter that trend.”