The Khronos Group - Media Authoring and Acceleration

The Khronos Group is a not for profit industry consortium creating open standards for the authoring and acceleration of parallel computing, graphics and dynamic media on a wide variety of platforms and devices. All Khronos members are able to contribute to the development of Khronos API specifications, are empowered to vote at various stages before public deployment, and are able to accelerate the delivery of their cutting-edge 3D platforms and applications through early access to specification drafts and conformance tests.

Khronos Presentation Speakers Bios

Asano, Tommy - Executive Director, TAKUMI Corporation

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Bailey, Mike - Professor, Oregon State University

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Bennetsen, Henrik - CEO, Katalabs

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Henrik Bennetsen is the CEO of Katalabs; creators of OurBricks and maintains a strong interest in 3D collaborative spaces and open source technology. In a previous life Henrik was a professional musician and still has a strong side interest in creative self expression augmented by technology. (Permalink)


Bishop, Lars - Handheld Developer Technologies Engineer, NVIDIA

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Lars M. Bishop is an engineer in the Handheld Developer Technologies group at NVIDIA. Previously, he worked for nine years at NDL, makers of the Gamebryo 3D engine. He received a BS from Brown University and an MS from the University of North Carolina at Chapel Hill. He is the co-author of the book Essential Mathematics for Games and Interactive Applications: A Programmer's Guide. (Permalink)


Brutch, Tasneem - Director at Advanced Software Platforms, Samsung Research America

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Tasneem Brutch is Chair of the WebCL working group in Khronos, and is Director at Advanced Software Platforms, Samsung Research America. She holds a Ph.D. in Computer Engineering from Texas A&M University, where she was a member of the Upsilon Pi Epsilon Honor Society. She was awarded a USENIX scholarship for her Ph.D. research in the area of security for mobile and distributed computing. Her Masters research was in multicore and parallel computing. Prior to Samsung, she was as a Sr. Architect at Intel Corporation, and a Sr. Security Software Design Engineer at Hewlett-Packard. At HP, she worked on Host-Based Intrusion Detection System. Her projects at Intel included Intel Active Management Technology, Integrated Trusted Platform Module (iTPM), and Virtual TPM (vTPM). In Trusted Computing Group, she co-chaired the Compliance, Compliance-PC TPM, and TPM Security Evaluation groups and led security evaluation of TPM-Next Gen on behalf of Intel She chairs the Parallel Software Tools and Tool Infrastructures (PSTI) workshop. Her focus areas of research include web acceleration, mobile computing, system and network security, multicore, GPGPUs, parallel computing and gaming frameworks. She previously chaired Multicore Association’s Tool Infrastructure Work Group (TIWG). Tasneem has 14 filed patents and a number of publications in the areas of security, mobile/distributed computing and multicore/parallel computing and tools. In her spare time, she volunteers as an educator. (Permalink)


Callow, Mark - Chief Architect, HI Corporation

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Mark Callow is Chief Architect at HI Corporation. For the past several years he has been developing 3D-graphics engines for mobile phones and other devices with embedded graphics. He is a member of the Khronos OpenGL ES and WebGL working groups. (Permalink)


Chaney, Alan - CTO and founder, Mechnicality

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Alan is a technology strategist with experience in startups, small and large companies, research institutions, and multinational enterprises. He has been CTO for Muzlink LLC and Telling Stories, CEO/CTO of Internet Pro Video, Inc., and managing director at Telemedia Systems, Ltd. He was Head of Operations for Olivetti Research Ltd. in Cambridge, England, and Technical Director of the European Multiworks Project. He belongs to the Association for Computing Machinery and the Institution of Engineering and Technology, is a UK Chartered Engineer, and has European Union Eur.Ing status. He is based in Los Angeles. (Permalink)


Charig, Francis - Chief Executive, Antix Labs

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Francis Charig, a World Economic Forum Technology Pioneer for 2006, is the Chief Executive Officer and founder of Antix. During his career he has raised more than $70m in capital investment, is an Ernst & Young Entrepreneur of the Year semi-finalist and is the former Chairman of the Open Contents Platform Association, headquartered in Tokyo. Prior to forming Antix, Francis was the co-founder, Chairman & Chief Executive of Tao Group, the pioneer of binary portable, high performance multimedia software. Francis was also the Head of the Trading Systems Business Unit at the London Stock Exchange successfully launching and deploying the world's first digital front office trading system with IBM. Francis began his career as a software engineer at Hoskyns after completing a degree in Political Science. Francis is also a board director of Baillie Gifford Shin Nippon plc, a Japan-focused investment fund. (Permalink)


Cheng, Angela - The Khronos Group, The Khronos Group

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Coumans, Erwin - Simulation Lead, Sony Computer Entertainment

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Erwin Coumans is currently optimizing Physics Simulation for PS3 CELL at Sony Computer Entertainment America. Born in the Netherlands, he studied Computer Science at Eindhoven University. He started working at Guerrilla Games, now part of SCE Worldwide Studios. From there, he traveled around and worked on Collision Detection and Physics for Havok in Ireland and SCEE in London. He is involved in Open Source projects like COLLADA, Blender, Physics Forum and Bullet Physics at http://bullet.sourceforge.net (Permalink)


Durnil, Dave - Engineering lead/ISV manager at QUALCOMM gaming group, QUALCOMM

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Dave Durnil has 13 years of experience which includes seven years in the wireless industry. He is the engineering lead/ISV manager for the QUALCOMM gaming group. Durnil leads engineering efforts focusing on 3D gaming and graphics applications research for QUALCOMM's next generation hardware. He has extensive knowledge in the areas of 3D graphics development for wireless devices, mobile software/hardware technologies, and handheld graphics technical marketing. He also has in-depth experience working with ODMs, OEMS, Operators and wireless content developers including the launching, promoting and sustaining of wireless content in a global market. Before joining QUALCOMM he was a lead engineer on several NASA space programs developing real-time 3D simulations including the Mars '98 Orbiter and '01 Lander. Durnil is the co-author of OpenGL ES Game Development, and a regular speaker at several mobile gaming and graphics industry events. (Permalink)


Everitt, Cass - , NVIDIA

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Cass is has been an OpenGL user since before the primordial texture state came together to form the first texture object. He has worked in 3D graphics for most of his career at places like NVIDIA, Id Software, Epic Games, and Northrop Grumman. He is enthusiastic about the role OpenGL continues to play in 3D graphics everywhere, and he especially enjoys working on mobile applications because they are easier to show off to his friends. (Permalink)


Gaster, Benedict - Programming Models Architect, AMD

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Ginsburg, Dan - Owner/Principal, Upsample Software, LLC

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I am the founder of Upsample Software, LLC, a software company offering consulting services with a specialization in 3D Graphics and GPU Computing. I am a big fan of cross-platform development and open standards including OpenGL, Qt, and Linux. I co-authored the "OpenGL ES 2.0 Programming Guide" and "OpenCL Programming Guide" and also contributed to "OpenGL Shading Language: 3rd Edition". Specialties C, C++, Qt, GLSL, HLSL, OpenGL, OpenGL ES, WebGL, CUDA, OpenCL, Direct3D, Wt, Win32, STL, Python. Some experience with ASP.NET, C#, WPF, Perl, HTML, Java, JavaScript, and Matlab. Platforms: Windows, Mac, Linux, iOS, Android. (Permalink)


Gjoel, Mikkel - Graphics Programmer, Splash Damage

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Mikkel is a graphics programmer at Splash Damage, joining the company in 2009. His first OpenGL program rendered a blue torus on an SGI O2. He has been working with OpenGL professionally since 2000, on IrisGL, Performer, OpenSceneGraph and the idTech4 based Brink engine. (Permalink)


Haemel, Nicholas - Sr. Manager - Tegra OpenGL, NVIDIA

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Hite, Charlie - Product Owner for Content Creation in Second Life, Linden Lab

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Charlie recently joined Linden Lab as Product Owner for Content Creation in Second Life. Prior to Linden, Charlie worked at Lucasfilm on game creation tools (The Force Unleashed I and II), Special Effects pipeline (Iron Man 2, etc.), and Animation previsualization (The Clone Wars TV series). Charlie also worked at EA, building online infrastructure and SDKs for console and PC titles. (Permalink)


Hobbs, Jefferson - OpenSL ES Specification Editor, SRS Labs

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Jefferson is the specification editor for OpenSL ES. He works for SRS Labs on the Mobile Audio team and has a background working on game engines. Currently, Jefferson is bringing a wide array of audio enhancement technologies to mobile phones that will be used for games and applications. (Permalink)


Horowitz, Daniel - Software Engineer, NVIDIA

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Daniel is a software engineer at NVIDIA and is the Chairman of COLLADA FX Sub-Working Group. His work concentrates on improving content creation for PCs, consoles, and handheld devices. Prior to NVIDIA, he worked with Microsoft's Direct3D Solutions team concentrating on content creation and workflow technologies. Daniel has also worked on game engine's animation system and content pipeline for Halo2 at Bungie, engaged in game development at Electronic Arts, and procedurally generated stylizations of animation at Intel. (Permalink)


Hyun, Dr. Dae-Eun - Ph.D, Senior Engineer, Samsung

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Dae-Eun Hyun is a Senior Engineer at Samsung Electronics. He has over 5 years experience of graphics system and algorithm design. He received a B.Sc, M.Sc from Pohang University of Science and Technology and a Ph.D from Seoul National University. After joining Samsung Electronics, he has worked on 2D and 3D graphics techniques for Embedded Systems. His research focus has been on 2D morphing, 3D shape modeling, 3D motion design and character animation. (Permalink)


Iyer, Sri Kannan - AR Ecosystem Manager, ARM

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Sri Kannan Iyer is the AR Ecosystem Manager at ARM Ltd., Cambridge, UK. Sri’s primary focus has been to grow ARM’s software ecosystem around Augmented Reality, next-generation User Interfaces, Navigation and GPU compute. He has over 10 years of experience in mobile computing and multimedia systems having previously worked at MediaTek and Analog Devices (USA). He has authored several technical papers and patents on using CPU and DSP architectures for multimedia acceleration in mobile devices. He has a Masters degree in Computer Engineering from The University of Texas at Austin and a MBA from University of Oxford. (Permalink)


Kazakov, Maxim - Software Engineer, Digital Media Professionals

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In DMP, Maxim Kazakov is among people responsible for architecture of software and hardware solutions in 3D graphics accelerator products. For the 3+ years of work he participated in development of Ultray 2000(TM) and PICA(TM) series of graphics accelerators. Maxim holds a M.Sc. (Applied Math) and Ph.D. (Computer Graphics) from Moscow Institute of Physics and Technology. (Permalink)


Klumpp, Uli - , Smith Micro Software

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Uli serves as Director, Engineering at Smith Micro Software, overseeing development of products such as Poser and Anime Studio for the company's Productivity and Graphics division. Uli grew up and went to school in Stuttgart, Germany. While pursuing his degree in media computer science, he got involved with computer graphics. After relocating to California in 2004 to work in product management and software development for Curious Labs and e frontier America, he joined Smith Micro Software in 2007. Uli currently participates in the COLLADA working group. (Permalink)


Koch, Daniel - Graphics Technology Lead, TransGaming Inc.

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Daniel Koch is the Graphics Technology Lead at TransGaming. He has been with TransGaming since 2002, where he has been instrumental in advancing the graphics technology used for both Cider and Cedega, which allow Windows games to run under Mac and Linux. Daniel has a strong background in 3D graphics, specializing in OpenGL. He is an active member on the OpenGL working group where he is TransGaming's representative in Khronos. He holds a M.Math degree from the University of Waterloo. (Permalink)


Kuniyoshi, Yoshio - Vice President & CTO, Acrodea

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1989 Graduated with B.Eng. from Keio University, Faculty of Science & Engineering, Dept. of Mathematics. 1991 Received M. Eng. from Graduate School of Keio University, Faculty of Science & Engineering Research. 1997 Resigned doctoral candidacy from Keio Faculty of Science & Engineering Research. 1997-2001 Ricoh Systems Development Co., Ltd. Built mass database systems, object-oriented filing systems. Becomes lead for internal development team on object-oriented development methodologies. 2002-2004 Dentsu International Information Service Co., Ltd. Posted to Central Engineering Division and managed architecture for billing and settlement system project comprising 300 man-months. 2004 HI Corporation, R&D Department General Manager. (Permalink)


Lee, Hwanyong - CTO, HUONE

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Hwanyong LEE is chief technical officer of HUONE Inc. located in Daegu, Korea. He has been developing OpenVG related product includes; OpenVG software renderer, accelerating on OpenGL ES and SVG Player. He holds a BS from KAIST, MS from POSTECH and Ph.D. from Kyungpook National University in Computer Science and Engineering. (Permalink)


Leech, Jon - OpenGL 3.0 Specification Editor and chair of ARB Ecosystem TSG, Khronos Group

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Jon Leech is the OpenGL 3.0 specification editor and chairs the ARB Ecosystem TSG within Khronos. He is also the EGL specification editor, and active in many other Khronos Working Groups. Prior to the ARB merging with Khronos, he was the OpenGL ARB Secretary and OpenGL specification editor from 1997-2006. Before that he worked on the Pixel-Planes 5 and PixelFlow graphics systems at the University of North Carolina at Chapel Hill. (Permalink)


Licea-Kane, Bill - , AMD

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Bill Licea-Kane is a principal member technical staff at AMD and chair of the ARB shading language workgroup. (Permalink)


Lichtenbelt, Barthold - Director of Tegra graphics, OpenGL ARB Working Group Chair, NVIDIA

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Barthold Lichtenbelt received an MSEE from the University of Twente, The Netherlands, in 1994. He has worked for HP, Dynamic Pictures and 3Dlabs where he has been involved in various aspects of OpenGL, computer graphics and driver development. He joined NVIDIA in 2005, where he currently holds the position of Director of Tegra graphics. Barthold is also the chair of the Khronos OpenGL ARB Working Group and has been involved in enhancing OpenGL since version 1.3. Barthold is a co-author of the book “Introduction to Volume Rendering”, and a contributor to the book “OpenGL Shading Language”. (Permalink)


Lim, Jitaek - Senior Engineer, Vector Graphics, Samsung

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Jitaek Lim has been developing and researching 2D vector graphics for several years, including working experiences from a former company. He received a B.E from Seoul National University and a Master's degree of computer science from University of Southern California. After joining Samsung Electronics, he has focused on vector graphics, especially for efficient 2D animation rendering algorithms on embedded systems. (Permalink)


Lipchak, Benj - Manager 3D Graphics Software, Apple, Apple

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Benj formerly managed and contributed to both desktop and handheld driver teams at ATI/AMD, during which time he chaired two OpenGL ARB working groups. Now he manages a 3D software team at Apple. Benj established the OpenGL Pipeline newsletter and currently participates in the OpenGL ES working group. He coauthored the most recent two editions of OpenGL SuperBible. Benj holds degrees in computer science and technical writing from Worcester Polytechnic Institute and currently studies business in the MBA program at Babson. (Permalink)


Lyle, Bob - Managing Director of Global Business Development at SRS Labs, Inc., SRS Labs

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Bob has more than 17 years of experience in sales and marketing with such industry heavyweights as Motorola®, Qualcomm®, IBM® and Samsung®, as well as various venture-funded startups within the wireless semiconductor and wireless software arenas. His vast industry knowledge has helped to establish him as a leading sales/marketing player within the mobile industry. He holds both Masters and Bachelors Degrees in Electrical Engineering from Purdue University, was a Fulbright Scholar to Australia for part of his graduate work and has an Executive MBA from Arizona State University. Bob holds one US Patent, and has authored numerous articles and conference presentations. He currently serves as Managing Director of Business Development at SRS Labs, Inc. and runs their Mobile business efforts worldwide. (Permalink)


Maher, Kathleen - Vice President; Editor-in-Chief, Tech Watch

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Kathleen Maher has worked as an analyst and journalist in technical fields for more than ten years. In addition she has been a founding editor for several publications including the Austin Chronicle, a successful politics and entertainment magazine which has won several awards and has launched the careers of many notable writers in the fields of political journalism, entertainment, and fiction. In addition Maher helped launch Interactivity, a monthly multimedixa magazine that defined the need for informational resources for creative professionals. She was Editor-in-Chief of Cadence Magazine, the award winning resource for CAD users. Formerly, Maher was the Editor-in-Chief of The Peddie Report, one of the most respected insider reports published today. She is the author of several well received reports including the DVD Study and the regular Quarterly Report and a frequent contributor to several publications including Communication Arts. (Permalink)


Moles, Jeff - GM - North America & South Korea, Antix Labs

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Jeff is a veteran of the mobile and wireless industry, credited with nineteen US patents in various areas of wireless and mobile technology. Prior to joining Antix, Jeff was the Director of Technology and Business Development at Tao Group. While at Samsung Telecommunications America Jeff co-led a nearly fifty-person team of in-house employees and outsourced contractors to develop the world’s first combined CDMA+GSM “Worldphone” on a proprietary platform still shipping in many Samsung feature phones today. In his early career, Jeff advanced through the engineering ranks at Motorola where he gained a broad base of technical expertise in the design of digital hardware, ASICs, regulatory and voluntary compliance, and system architecture for CDMA and GSM infrastructure equipment. He holds a BSEE from the University of Illinois at Chicago and an MSEE from National Technological University. (Permalink)


Mori, Koichi - Senior Research Engineer, Nokia

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Koichi Mori is a Senior Research Engineer at Nokia Research Center. He has over 5 years experience of vector graphics technology. He joined Nokia in 2000. His research focus has been on mobile Scalable Vector Graphics (SVG) and use of mobile graphics technology for advanced Graphical User Interface, as well as visualization techniques for small screen. Prior to joining Nokia, he worked on raster-vector graphics conversion techniques at University of Tsukuba in Japan. He is a member of the JSR 226 expert group. (Permalink)


Munshi, Aaftab - Software Architect, Apple

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Muthusamy, Yeshwant - Chair of OpenMAX AL Working Group, Independent

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Dr. Yeshwant Muthusamy is an Independent member of The Khronos Group. An experienced multimedia technology professional, Yeshwant has made significant contributions to the OpenMAX IL, OpenMAX AL and OpenSL ES API standards over the past seven years and has also served as the Chair of the OpenMAX AL WG. Prior to his standardization work, Yeshwant was a Senior Software Architect in the R&D organization in Nokia. Yeshwant’s areas of expertise include mobile multimedia architecture, audio technology, speech recognition and automatic language identification. He holds two US patents and has authored several book chapters, journal articles and peer-reviewed conference papers. Yeshwant holds a BT from the Jawaharlal Nehru Technological University, Hyderabad, India and a Ph.D. from the Oregon Graduate Institute, both in Computer Science and Engineering. (Permalink)


Noreke, Erik - Chair of OpenSL ES Working Group, Independent

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Erik is an Independent Standardization Specialist who consults with companies to assist them in developing, improving and incorporating technology standards. He has been heavily involved in technology analysis, specializing in API design, usability and applicability for more than 15 years. His experience ranges from large-scale, disjoint distributed computing systems to embedded systems for mobile handsets. After eleven years in the defense sector, he was an integral part of the API design team at Ericsson® Mobile Platforms, now part of ST-Ericsson®, doing strategic planning and analysis of both proprietary and standardized API solutions. He has also been a key consultant to SRS Labs, Inc. on the standardization process for OpenSL ES. (Permalink)


Olson, Tom - Technical Staff Mobile Graphics R&D, ARM

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Tom Olson is responsible for mobile graphics technology R&D at the corporate research laboratories of Texas Instruments, Inc. He has been a member of the Khronos OpenGL ES Working Group since its founding, and currently serves as the group's chairman. Before joining Texas Instruments, he was Assistant Professor of Computer Science at the University of Virginia. He holds MS and Ph.D. degrees in Computer Science from the University of Rochester. (Permalink)


Peddie, Jon - President of Jon Peddie Research, Jon Peddie Research

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Dr. Jon Peddie is one of the pioneers of the graphics industry, and formed Jon Peddie Research (JPR) to provide customer intimate consulting and market forecasting services. Jon lectures at numerous conferences on topics pertaining to graphics technology and the emerging trends in digital media technology. Recently named one of the most influential analysts, he is frequently quoted in trade and business publications, and contributes articles to numerous publications as well as appearing on CNN and TechTV. Jon is also the author of several books including “Graphics User Interfaces and Graphics Standards” (1992), “High Resolution Graphics Display Systems” and “Multimedia and Graphics Controllers”, and a contributor to “Advances in Modeling, Animation, and Rendering”. (Permalink)


Perey, Christine - Spime Wrangler,

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Christine Perey began in the domain of rich media communications over 20 years ago, initially in the area of dynamic media technologies on personal computers; she founded, was the editor and publisher of the QuickTime Forum, a publication for QuickTime developers 1991-1993. When enterprise and wide area networks emerged as a means of distributing rich media created and consumed on personal computing devices, she expanded to provide a variety of services to the companies in the rich media communications industry, and, for over a decade, advocated for the daily use of videoconferencing and streaming media in enterprise.

As consultant and analyst, Perey is an active leader of new mobile industry initiatives, once again with the priority on dynamic, rich media. Perey is co-founder of Mobile Monday Switzerland www.mobilemonday.ch, Swiss Augmented Reality meetup group www.meetup.com/Swiss and the Community for AR Standards www.arstandards.org. She organizes and conducts Mobile AR Summits and meetings of the advocates for standards in AR around the world in conjunction with major industry conferences and for her clients.

PEREY Research & Consulting studies and advises vendors, application providers, research institutes and network operators on the design, launch and operation of a range of mobile augmented reality and user-generated content services. The company prepares analyses, develops reports and coordinates the establishment of new business relationships designed to accelerate the expansion of multimedia and media-rich communities on mobile and converged networks.

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Pihlajakoski, Tero - Graphics Research Engineer, Nokia

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Tero Pihlajakoski has over 10 years of hobbyist programming experience, a lot of which is related to 2D and 3D computer graphics. He currently works as a graphics research engineer at Nokia, where he is involved in OpenVG and OpenGL ES standardization work. Tero graduated from the University of Oulu in 2004 as a M. Sc. (Tech.). (Permalink)


Plowman, Ed - 3D Graphics Product Manager, ARM Ltd.

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Ed Plowman has more than 13 years of experience in media and graphics processing and is currently employed as Intel's Graphics Industry Evangelist for the EMEA region. Previous to joining Intel Ed worked at ARM Ltd, where he guided ARM's graphics processing strategy and also drove the acquisition which led to ARM having its own GPU product line. Ed has also been a long standing Khronos member represents ARM in the OpenGL ES working group, occupying the ARM seat on the Khronos board of promoters and more recently in the post of Khronos treasurer. Ed started his career as one of the founding members of Argonaut technologies (an off shoot of Argonaut Software which later became ARC cores), working on CPU based 3D graphics technology which later provided the foundation for the ARC processor core. (Permalink)


Pulli, Kari - Research Fellow, NVIDIA

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Kari joined NVIDIA research in April 2011 to work in imaging and other mobile applications. He heads the Mobile Visual Computing Research team which works on topics related to cameras, imaging, and vision on mobile devices. Previously he was at Nokia (1999-2004 in Oulu, Finland; 2004-06 a visiting scientist at MIT CSAIL; 2006-11 at Nokia Research Center Palo Alto). He was one of the 3 Nokia Fellows in 2010 (6th in Nokia history), and a Member of CEO's Technology Council. Kari worked on standardizing mobile graphics APIs at Khronos (OpenGL ES, OpenVG) and JCP (M3G) and wrote with colleagues a book on Mobile 3D Graphics. In Palo Alto he started a research group working on mobile augmented reality and computational photography (including the FCam architecture for computational cameras). Kari has a B.Sc. from the University of Minnesota, M.Sc. and Lic. Tech. from the University of Oulu (Finland), and Ph.D. from the University of Washington (Seattle), all in Computer Science / Engineering; MBA from the University of Oulu; and he worked as a research associate at Stanford University as the technical lead of the Digital Michelangelo Project. (Permalink)


Renouf, Tim - Systems Architect, Antix Labs

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Tim Renouf is a Systems Architect at Antix Labs in the UK. Since completing a degree in Mathematics at Cambridge University in 1988, Tim's career has involved him in compiler, debugger and virtual machine architecture, in the mobile space since 1997. Tim is now Specification Editor and one of the technical leads for Khronos's OpenKODE standard, and is advising the team responsible for its implementation within Antix Labs. (Permalink)


Ruotsalainen, Arto - Manager, User Interface Solutions, Rightware

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With a long background in graphics programming and recently in management, Mr. Arto Ruotsalainen, has been creating and managing dozens of mobile & embedded projects in the computer graphics industry. He has extensive knowledge of latest mobile & embedded graphics APIs such as OpenGL ES 2.0 and experience in growing and managing agile teams. Prior Rightware was founded, Mr. Ruotsalainen was Technical Project Manager at Futuremark Corporation, heading all the projects of mobile & embedded business unit and being worldwide technical contact for over twenty BDP (Benchmark Development Program) members, including companies like Nvidia, Texas Instruments and Nokia. (Permalink)


Shah, Maurya - Engineer for QCT Multimedia Software, Qualcomm

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Maurya Shah graduated from the University of Southern California with a specialization in Computer Graphics. His research focused on fluid dynamics. Currently, he is working as an application research programmer at Qualcomm. In particular, he is involved in developing content for the BREW/OpenGL ES environment and supporting game developers in porting titles for the Qualcomm graphics platform. (Permalink)


Shreiner, Dave - Director, Graphics and GPU Computing, ARM

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I'm an expert in computer graphics and GPU computing, particularly rendering using OpenGL and OpenGL ES. I'm also the co-author of "The OpenGL Programming Guide" (currently in its seventh edition; I've done the last five), "The OpenGL Reference Manual" (out of print, unfortunately), "The OpenGL ES Programming Guide" (first edition), and "Interactive Computer Graphics: A Top-Down Approach with Shader-Based OpenGL" (sixth edition). I am also the series editor for Pearson's OpenGL professional library. I have also presented various courses on OpenGL and OpenGL ES at conferences worldwide, including 13 SIGGRAPH conferences (16 if you include SIGGRAPH Asia), and authored the first commercial OpenGL course for Silicon Graphics Computer Systems (SGI - the creators of OpenGL). Additionally, I've also volunteered for ACM/SIGGRAPH for many years, and was recently selected to be the conference chair of the 2014 SIGGRAPH conference to be held in Vancouver, B.C. Specialties OpenGL/OpenGL ES Programming, Computer Graphics, GPU Computing & Techniques, System and Software Engineering, C/C++, Perl, Python, Unix, User Interface Design, High-Performance Computing (Permalink)


Trevett, Neil - President of the Khronos Group, NVIDIA

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A UK native, Neil has been awarded a joint BS from the University of Birmingham in both Electronic Engineering and Computer Science. Neil has spent 25 years in the 3D graphics industry starting in 1985, when Neil became the Head of Graphics Systems at benchMark Technologies. Over several years, he helped to guide the company through its evolution into DuPont® Pixel and then 3Dlabs® before its final acquisition by Creative®. Today, Neil stays busy serving as the elected President of the Khronos Group as well the Chair of the OpenCL™ Working Group. In his “free time”, Neil is the Vice President of Mobile Content at NVIDIA®, a position he has held since 2005. (Permalink)


Vaarala, Jani - Specialist, Nokia

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Jani Vaarala has over 15 years of experience in low-level graphics programming. He has been an active member of the demo scene where his team (http://www.pygmyprojects.com) won several awards. Currently Jani works as a graphics architect at Nokia. He has contributed to the OpenGL ES 1.0 and 1.1 standards, and currently participates in OpenGL ES 2.0 and OpenVG standardizations. He received a M.Sc.(Eng.) in 2000 from University of Oulu. (Permalink)


Williams, Ian - Director of Applied Engineering, NVIDIA

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Ian Williams is currently Director of Applied Engineering within NVIDIA’s Professional Solutions Group. Within the Applied Engineering team he has been closely involved in the design and development of many of NVIDIA’s Industry focussed professional solutions.

Prior to NVIDIA he worked for 8 years at Silicon Graphics in various technical roles within Application Engineering and the Desktop Product Group. Prior to Silicon Graphics, he worked at Rolls Royce Commercial Aerospace developing applications to numerically simulate manufacturing processes.

He holds a Bachelor of Science degree in Engineering Science and Technology from Loughborough University (UK) as well as a Masters of Business Administration from Pepperdine University (CA, USA). He is a Chartered Mechanical Engineer with the Institute of Mechanical Engineers (UK) and throughout his
career has been awarded several patents.

For the past 9 years he has been Chairman SPEC/GPC committee which is part of the Standard Performance Evaluation Corporation and responsible for developing the industry wide SPECViewperf benchmark.

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