C Specification

Bits which can be set in the VkPipelineColorBlendStateCreateInfo::flags parameter are:

// Provided by VK_ARM_rasterization_order_attachment_access
typedef enum VkPipelineColorBlendStateCreateFlagBits {
  // Provided by VK_ARM_rasterization_order_attachment_access
    VK_PIPELINE_COLOR_BLEND_STATE_CREATE_RASTERIZATION_ORDER_ATTACHMENT_ACCESS_BIT_ARM = 0x00000001,
} VkPipelineColorBlendStateCreateFlagBits;

Description

  • VK_PIPELINE_COLOR_BLEND_STATE_CREATE_RASTERIZATION_ORDER_ATTACHMENT_ACCESS_BIT_ARM indicates that access to color and input attachments will have implicit framebuffer-local memory dependencies, allowing applications to express custom blending operations in a fragment shader. See renderpass feedback loops for more information.

See Also

Document Notes

For more information, see the Vulkan Specification

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

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