C Specification

The VkPhysicalDeviceShaderTerminateInvocationFeatures structure is defined as:

// Provided by VK_VERSION_1_3
typedef struct VkPhysicalDeviceShaderTerminateInvocationFeatures {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           shaderTerminateInvocation;
} VkPhysicalDeviceShaderTerminateInvocationFeatures;

or the equivalent

// Provided by VK_KHR_shader_terminate_invocation
typedef VkPhysicalDeviceShaderTerminateInvocationFeatures VkPhysicalDeviceShaderTerminateInvocationFeaturesKHR;

Members

This structure describes the following feature:

Description

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • shaderTerminateInvocation specifies whether the implementation supports SPIR-V modules that use the SPV_KHR_terminate_invocation extension.

If the VkPhysicalDeviceShaderTerminateInvocationFeatures structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceShaderTerminateInvocationFeatures can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceShaderTerminateInvocationFeatures-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_TERMINATE_INVOCATION_FEATURES

See Also

Document Notes

For more information, see the Vulkan Specification

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

Copyright 2014-2022 The Khronos Group Inc.

SPDX-License-Identifier: CC-BY-4.0