C Specification

The VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV structure is defined as:

// Provided by VK_NV_fragment_shader_barycentric
typedef struct VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           fragmentShaderBarycentric;
} VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV;


This structure describes the following feature:


  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • fragmentShaderBarycentric indicates that the implementation supports the BaryCoordNV and BaryCoordNoPerspNV SPIR-V fragment shader built-ins and supports the PerVertexNV SPIR-V decoration on fragment shader input variables.

See Barycentric Interpolation for more information.

If the VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV-sType-sType

See Also

Document Notes

For more information, see the Vulkan Specification

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

Copyright 2014-2022 The Khronos Group Inc.

SPDX-License-Identifier: CC-BY-4.0