C Specification
The VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV
structure is
defined as:
// Provided by VK_NV_fragment_shader_barycentric
typedef struct VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV {
VkStructureType sType;
void* pNext;
VkBool32 fragmentShaderBarycentric;
} VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV;
Description
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
fragmentShaderBarycentric
indicates that the implementation supports theBaryCoordNV
andBaryCoordNoPerspNV
SPIR-V fragment shader built-ins and supports thePerVertexNV
SPIR-V decoration on fragment shader input variables.
See Barycentric Interpolation for more information.
If the VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV
structure is included in the pNext
chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV
can also be used in the pNext
chain of
VkDeviceCreateInfo to selectively enable these features.
See Also
VK_NV_fragment_shader_barycentric, VkBool32
, VkStructureType
Document Notes
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.