To destroy a swapchain object call:
// Provided by VK_KHR_swapchain void vkDestroySwapchainKHR( VkDevice device, VkSwapchainKHR swapchain, const VkAllocationCallbacks* pAllocator);
The application must not destroy a swapchain until after completion of all
outstanding operations on images that were acquired from the swapchain.
swapchain and all associated
VkImage handles are destroyed, and
must not be acquired or used any more by the application.
The memory of each
VkImage will only be freed after that image is no
longer used by the presentation engine.
For example, if one image of the swapchain is being displayed in a window,
the memory for that image may not be freed until the window is destroyed,
or another swapchain is created for the window.
Destroying the swapchain does not invalidate the parent
and a new swapchain can be created with it.
When a swapchain associated with a display surface is destroyed, if the image most recently presented to the display surface is from the swapchain being destroyed, then either any display resources modified by presenting images from any swapchain associated with the display surface must be reverted by the implementation to their state prior to the first present performed on one of these swapchains, or such resources must be left in their current state.
swapchain has exclusive full-screen access, it is released before
the swapchain is destroyed.
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.