To destroy a device, call:
// Provided by VK_VERSION_1_0 void vkDestroyDevice( VkDevice device, const VkAllocationCallbacks* pAllocator);
deviceis the logical device to destroy.
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter.
To ensure that no work is active on the device, vkDeviceWaitIdle can
be used to gate the destruction of the device.
Prior to destroying a device, an application is responsible for
destroying/freeing any Vulkan objects that were created using that device as
the first parameter of the corresponding
The lifetime of each of these objects is bound by the lifetime of the
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.