C Specification

In addition to setting a name for an object, debugging and validation layers may have uses for additional binary data on a per-object basis that has no other place in the Vulkan API. For example, a VkShaderModule could have additional debugging data attached to it to aid in offline shader tracing. To attach data to an object, call:

// Provided by VK_EXT_debug_marker
VkResult vkDebugMarkerSetObjectTagEXT(
    VkDevice                                    device,
    const VkDebugMarkerObjectTagInfoEXT*        pTagInfo);


  • device is the device that created the object.

  • pTagInfo is a pointer to a VkDebugMarkerObjectTagInfoEXT structure specifying the parameters of the tag to attach to the object.


Valid Usage (Implicit)
  • VUID-vkDebugMarkerSetObjectTagEXT-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkDebugMarkerSetObjectTagEXT-pTagInfo-parameter
    pTagInfo must be a valid pointer to a valid VkDebugMarkerObjectTagInfoEXT structure

Host Synchronization
  • Host access to pTagInfo->object must be externally synchronized

Return Codes
On success, this command returns

On failure, this command returns


See Also

Document Notes

For more information, see the Vulkan Specification

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

Copyright (c) 2014-2020 The Khronos Group Inc.

SPDX-License-Identifier: CC-BY-4.0