To create a render pass, call:
// Provided by VK_VERSION_1_2 VkResult vkCreateRenderPass2( VkDevice device, const VkRenderPassCreateInfo2* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkRenderPass* pRenderPass);
or the equivalent command
// Provided by VK_KHR_create_renderpass2 VkResult vkCreateRenderPass2KHR( VkDevice device, const VkRenderPassCreateInfo2* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkRenderPass* pRenderPass);
deviceis the logical device that creates the render pass.
pCreateInfois a pointer to a VkRenderPassCreateInfo2 structure describing the parameters of the render pass.
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter.
pRenderPassis a pointer to a VkRenderPass handle in which the resulting render pass object is returned.
This command is functionally identical to vkCreateRenderPass, but
includes extensible sub-structures that include
parameters, allowing them to be more easily extended.
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.