To create a render pass, call:
// Provided by VK_VERSION_1_0 VkResult vkCreateRenderPass( VkDevice device, const VkRenderPassCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkRenderPass* pRenderPass);
deviceis the logical device that creates the render pass.
pCreateInfois a pointer to a VkRenderPassCreateInfo structure describing the parameters of the render pass.
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter.
pRenderPassis a pointer to a VkRenderPass handle in which the resulting render pass object is returned.
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.