To dynamically set the stencil write mask call:
void vkCmdSetStencilWriteMask( VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, uint32_t writeMask);
commandBufferis the command buffer into which the command will be recorded.
writeMaskis the new value to use as the stencil write mask.
This command sets the state for a given draw when the graphics pipeline is
VK_DYNAMIC_STATE_STENCIL_WRITE_MASK set in
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.
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