To set the dynamic stack size for a ray tracing pipeline call:
// Provided by VK_KHR_ray_tracing_pipeline void vkCmdSetRayTracingPipelineStackSizeKHR( VkCommandBuffer commandBuffer, uint32_t pipelineStackSize);
commandBufferis the command buffer into which the command will be recorded.
pipelineStackSizeis the stack size to use for subsequent ray tracing trace commands.
See Ray Tracing Pipeline Stack for more on
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.