To dynamically specify the number of control points per patch:
// Provided by VK_EXT_extended_dynamic_state2 void vkCmdSetPatchControlPointsEXT( VkCommandBuffer commandBuffer, uint32_t patchControlPoints);
commandBufferis the command buffer into which the command will be recorded.
patchControlPointsspecifies number of control points per patch.
This command sets the state for a given draw when the graphics pipeline is
VK_DYNAMIC_STATE_PATCH_CONTROL_POINTS_EXT set in
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.