To dynamically enable or disable depth writes, call:
// Provided by VK_EXT_extended_dynamic_state void vkCmdSetDepthWriteEnableEXT( VkCommandBuffer commandBuffer, VkBool32 depthWriteEnable);
commandBufferis the command buffer into which the command will be recorded.
depthWriteEnablespecifies if depth writes are enabled.
This command sets the state for a given draw when the graphics pipeline is
VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE_EXT set in
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.