To transition to the next subpass in the render pass instance after recording the commands for a subpass, call:
// Provided by VK_VERSION_1_2 void vkCmdNextSubpass2( VkCommandBuffer commandBuffer, const VkSubpassBeginInfo* pSubpassBeginInfo, const VkSubpassEndInfo* pSubpassEndInfo);
or the equivalent command
// Provided by VK_KHR_create_renderpass2 void vkCmdNextSubpass2KHR( VkCommandBuffer commandBuffer, const VkSubpassBeginInfo* pSubpassBeginInfo, const VkSubpassEndInfo* pSubpassEndInfo);
commandBufferis the command buffer in which to record the command.
pSubpassBeginInfois a pointer to a VkSubpassBeginInfo structure containing information about the subpass which is about to begin rendering.
pSubpassEndInfois a pointer to a VkSubpassEndInfo structure containing information about how the previous subpass will be ended.
vkCmdNextSubpass2 is semantically identical to vkCmdNextSubpass,
except that it is extensible, and that
contents is provided as part of
an extensible structure instead of as a flat parameter.
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.