Alternatively to begin a render pass, call:
// Provided by VK_VERSION_1_2 void vkCmdBeginRenderPass2( VkCommandBuffer commandBuffer, const VkRenderPassBeginInfo* pRenderPassBegin, const VkSubpassBeginInfo* pSubpassBeginInfo);
or the equivalent command
// Provided by VK_KHR_create_renderpass2 void vkCmdBeginRenderPass2KHR( VkCommandBuffer commandBuffer, const VkRenderPassBeginInfo* pRenderPassBegin, const VkSubpassBeginInfo* pSubpassBeginInfo);
commandBufferis the command buffer in which to record the command.
pRenderPassBeginis a pointer to a VkRenderPassBeginInfo structure specifying the render pass to begin an instance of, and the framebuffer the instance uses.
pSubpassBeginInfois a pointer to a VkSubpassBeginInfo structure containing information about the subpass which is about to begin rendering.
After beginning a render pass instance, the command buffer is ready to record the commands for the first subpass of that render pass.
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.