C Specification

Each vertex input binding is specified by the VkVertexInputBindingDescription structure, defined as:

// Provided by VK_VERSION_1_0
typedef struct VkVertexInputBindingDescription {
    uint32_t             binding;
    uint32_t             stride;
    VkVertexInputRate    inputRate;
} VkVertexInputBindingDescription;


  • binding is the binding number that this structure describes.

  • stride is the distance in bytes between two consecutive elements within the buffer.

  • inputRate is a VkVertexInputRate value specifying whether vertex attribute addressing is a function of the vertex index or of the instance index.


Valid Usage
  • binding must be less than VkPhysicalDeviceLimits::maxVertexInputBindings

  • stride must be less than or equal to VkPhysicalDeviceLimits::maxVertexInputBindingStride

Valid Usage (Implicit)

See Also

Document Notes

For more information, see the Vulkan Specification

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

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