A render pass represents a collection of attachments, subpasses, and dependencies between the subpasses, and describes how the attachments are used over the course of the subpasses. The use of a render pass in a command buffer is a render pass instance.
Render passes are represented by
// Provided by VK_VERSION_1_0 VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkRenderPass)
VkCommandBufferInheritanceInfo, VkFramebufferCreateInfo, VkGraphicsPipelineCreateInfo, VkRenderPassBeginInfo, VkSubpassShadingPipelineCreateInfoHUAWEI, vkCreateRenderPass, vkCreateRenderPass2, vkCreateRenderPass2KHR, vkDestroyRenderPass, vkGetDeviceSubpassShadingMaxWorkgroupSizeHUAWEI, vkGetRenderAreaGranularity
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.