C Specification
Compute,
ray tracing,
and graphics pipelines are each represented by VkPipeline
handles:
// Provided by VK_VERSION_1_0
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPipeline)
See Also
VkComputePipelineCreateInfo, VkGeneratedCommandsInfoNV, VkGeneratedCommandsMemoryRequirementsInfoNV, VkGraphicsPipelineCreateInfo, VkGraphicsPipelineShaderGroupsCreateInfoNV, VkPipelineExecutableInfoKHR, VkPipelineInfoKHR, VkPipelineLibraryCreateInfoKHR, VkRayTracingPipelineCreateInfoKHR, VkRayTracingPipelineCreateInfoNV, vkCmdBindPipeline, vkCmdBindPipelineShaderGroupNV, vkCompileDeferredNV, vkCreateComputePipelines, vkCreateGraphicsPipelines, vkCreateRayTracingPipelinesKHR, vkCreateRayTracingPipelinesNV, vkDestroyPipeline, vkGetRayTracingCaptureReplayShaderGroupHandlesKHR, vkGetRayTracingShaderGroupHandlesKHR, vkGetRayTracingShaderGroupHandlesNV, vkGetRayTracingShaderGroupStackSizeKHR, vkGetShaderInfoAMD
Document Notes
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.