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C Specification

The VkPhysicalDeviceShaderSMBuiltinsPropertiesNV structure is defined as:

typedef struct VkPhysicalDeviceShaderSMBuiltinsPropertiesNV {
    VkStructureType    sType;
    void*              pNext;
    uint32_t           shaderSMCount;
    uint32_t           shaderWarpsPerSM;
} VkPhysicalDeviceShaderSMBuiltinsPropertiesNV;


The members of the VkPhysicalDeviceShaderSMBuiltinsPropertiesNV structure describe the following implementation-dependent limits:


  • sType is the type of this structure.

  • pNext is NULL or a pointer to an extension-specific structure.

  • shaderSMCount is the number of SMs on the device.

  • shaderWarpsPerSM is the maximum number of simultaneously executing warps on an SM.

If the VkPhysicalDeviceShaderSMBuiltinsPropertiesNV structure is included in the pNext chain of VkPhysicalDeviceProperties2, it is filled with the implementation-dependent limits.

Valid Usage (Implicit)

See Also

Document Notes

For more information, see the Vulkan Specification

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

Copyright (c) 2014-2020 Khronos Group. This work is licensed under a Creative Commons Attribution 4.0 International License.