C Specification

The VkPhysicalDeviceShaderSMBuiltinsFeaturesNV structure is defined as:

// Provided by VK_NV_shader_sm_builtins
typedef struct VkPhysicalDeviceShaderSMBuiltinsFeaturesNV {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           shaderSMBuiltins;
} VkPhysicalDeviceShaderSMBuiltinsFeaturesNV;

Members

This structure describes the following feature:

Description

  • shaderSMBuiltins indicates whether the implementation supports the SPIR-V ShaderSMBuiltinsNV capability.

If the VkPhysicalDeviceShaderSMBuiltinsFeaturesNV structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceShaderSMBuiltinsFeaturesNV can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceShaderSMBuiltinsFeaturesNV-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SM_BUILTINS_FEATURES_NV

See Also

VkBool32, VkStructureType

Document Notes

For more information, see the Vulkan Specification

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

Copyright 2014-2021 The Khronos Group Inc.

SPDX-License-Identifier: CC-BY-4.0