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C Specification

The VkPhysicalDeviceShaderCoreProperties2AMD structure is defined as:

// Provided by VK_AMD_shader_core_properties2
typedef struct VkPhysicalDeviceShaderCoreProperties2AMD {
    VkStructureType                   sType;
    void*                             pNext;
    VkShaderCorePropertiesFlagsAMD    shaderCoreFeatures;
    uint32_t                          activeComputeUnitCount;
} VkPhysicalDeviceShaderCoreProperties2AMD;


The members of the VkPhysicalDeviceShaderCoreProperties2AMD structure describe the following implementation-dependent limits:


  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • shaderCoreFeatures is a bitmask of VkShaderCorePropertiesFlagBitsAMD indicating the set of features supported by the shader core.

  • activeComputeUnitCount is an unsigned integer value indicating the number of compute units that have been enabled.

If the VkPhysicalDeviceShaderCoreProperties2AMD structure is included in the pNext chain of VkPhysicalDeviceProperties2, it is filled with the implementation-dependent limits.

Valid Usage (Implicit)

See Also

Document Notes

For more information, see the Vulkan Specification

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

Copyright (c) 2014-2020 Khronos Group. This work is licensed under a Creative Commons Attribution 4.0 International License.