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C Specification

The VkPhysicalDeviceFragmentDensityMapPropertiesEXT structure is defined as:

typedef struct VkPhysicalDeviceFragmentDensityMapPropertiesEXT {
    VkStructureType    sType;
    void*              pNext;
    VkExtent2D         minFragmentDensityTexelSize;
    VkExtent2D         maxFragmentDensityTexelSize;
    VkBool32           fragmentDensityInvocations;
} VkPhysicalDeviceFragmentDensityMapPropertiesEXT;


The members of the VkPhysicalDeviceFragmentDensityMapPropertiesEXT structure describe the following implementation-dependent limits:


  • minFragmentDensityTexelSize is the minimum fragment density texel size.

  • maxFragmentDensityTexelSize is the maximum fragment density texel size.

  • fragmentDensityInvocations specifies whether the implementation may invoke additional fragment shader invocations for each covered sample.

Valid Usage (Implicit)

If the VkPhysicalDeviceFragmentDensityMapPropertiesEXT structure is included in the pNext chain of VkPhysicalDeviceProperties2, it is filled with the implementation-dependent limits and properties.

See Also

Document Notes

For more information, see the Vulkan Specification

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

Copyright (c) 2014-2020 Khronos Group. This work is licensed under a Creative Commons Attribution 4.0 International License.