C Specification
Images represent multidimensional - up to 3 - arrays of data which can be used for various purposes (e.g. attachments, textures), by binding them to a graphics or compute pipeline via descriptor sets, or by directly specifying them as parameters to certain commands.
Images are represented by VkImage
handles:
// Provided by VK_VERSION_1_0
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkImage)
See Also
VkBindImageMemoryInfo, VkBlitImageInfo2KHR, VkCopyBufferToImageInfo2KHR, VkCopyImageInfo2KHR, VkCopyImageToBufferInfo2KHR, VkDedicatedAllocationMemoryAllocateInfoNV, VkImageMemoryBarrier, VkImageMemoryBarrier2KHR, VkImageMemoryRequirementsInfo2, VkImageSparseMemoryRequirementsInfo2, VkImageViewCreateInfo, VkMemoryDedicatedAllocateInfo, VkResolveImageInfo2KHR, VkSparseImageMemoryBindInfo, VkSparseImageOpaqueMemoryBindInfo, vkBindImageMemory, vkCmdBlitImage, vkCmdClearColorImage, vkCmdClearDepthStencilImage, vkCmdCopyBufferToImage, vkCmdCopyImage, vkCmdCopyImageToBuffer, vkCmdResolveImage, vkCreateImage, vkDestroyImage, vkGetImageDrmFormatModifierPropertiesEXT, vkGetImageMemoryRequirements, vkGetImageSparseMemoryRequirements, vkGetImageSubresourceLayout, vkGetSwapchainImagesKHR
Document Notes
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.