Piers Daniell pdaniell-nv
This extension adds support for the following SPIR-V extension in Vulkan:
The extension provides access to the
Adding this decoration to a variable with the
decoration allows the shader to modify the coverage mask and affect which
samples are used to process the fragment.
When using GLSL source-based shader languages, the
layout qualifier from
GL_NV_sample_mask_override_coverage maps to the
To use the
override_coverage layout qualifier in GLSL the
GL_NV_sample_mask_override_coverage extension must be enabled.
Behavior is described in the
For more information, see the Vulkan Specification
This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.