Registered Extension Number




Extension and Version Dependencies

  • Requires Vulkan 1.0

Deprecation state

Other Extension Metadata

Last Modified Date


IP Status

No known IP claims.

Interactions and External Dependencies
  • Daniel Koch, NVIDIA Corporation

  • Jeff Bolz, NVIDIA

  • Daniel Rakos, AMD

  • Jan-Harald Fredriksen, ARM

  • John Kessenich, Google

  • Stuart Smith, IMG


This extension adds support for the following SPIR-V extension in Vulkan:

  • SPV_KHR_shader_draw_parameters

The extension provides access to three additional built-in shader variables in Vulkan:

  • BaseInstance, which contains the firstInstance parameter passed to draw commands,

  • BaseVertex, which contains the firstVertex or vertexOffset parameter passed to draw commands, and

  • DrawIndex, which contains the index of the draw call currently being processed from an indirect draw call.

When using GLSL source-based shader languages, the following variables from GL_ARB_shader_draw_parameters can map to these SPIR-V built-in decorations:

  • in int gl_BaseInstanceARB;BaseInstance,

  • in int gl_BaseVertexARB;BaseVertex, and

  • in int gl_DrawIDARB;DrawIndex.

Promotion to Vulkan 1.1

All functionality in this extension is included in core Vulkan 1.1, however a feature bit was added to distinguish whether it is actually available or not.

New Enum Constants



New Built-In Variables

New SPIR-V Capabilities


1) Is this the same functionality as GL_ARB_shader_draw_parameters?

RESOLVED: It’s actually a superset as it also adds in support for arrayed drawing commands.

In GL for GL_ARB_shader_draw_parameters, gl_BaseVertexARB holds the integer value passed to the parameter to the command that resulted in the current shader invocation. In the case where the command has no baseVertex parameter, the value of gl_BaseVertexARB is zero. This means that gl_BaseVertexARB = baseVertex (for glDrawElements commands with baseVertex) or 0. In particular there are no glDrawArrays commands that take a baseVertex parameter.

Now in Vulkan, we have BaseVertex = vertexOffset (for indexed drawing commands) or firstVertex (for arrayed drawing commands), and so Vulkan’s version is really a superset of GL functionality.

Version History

  • Revision 1, 2016-10-05 (Daniel Koch)

    • Internal revisions

See Also

No cross-references are available

Document Notes

For more information, see the Vulkan Specification

This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.

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SPDX-License-Identifier: CC-BY-4.0