C Specification

The VkPhysicalDeviceShaderSMBuiltinsFeaturesNV structure is defined as:

typedef struct VkPhysicalDeviceShaderSMBuiltinsFeaturesNV {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           shaderSMBuiltins;
} VkPhysicalDeviceShaderSMBuiltinsFeaturesNV;

Members

The members of the VkPhysicalDeviceShaderSMBuiltinsFeaturesNV structure describe the following features:

Description

  • shaderSMBuiltins indicates whether the implementation supports the SPIR-V ShaderSMBuiltinsNV capability.

If the VkPhysicalDeviceShaderSMBuiltinsFeaturesNV structure is included in the pNext chain of VkPhysicalDeviceFeatures2, it is filled with values indicating whether the feature is supported. VkPhysicalDeviceShaderSMBuiltinsFeaturesNV can also be used in the pNext chain of VkDeviceCreateInfo to enable the feature.

Valid Usage (Implicit)
  • sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SM_BUILTINS_FEATURES_NV

See Also

VkBool32, VkStructureType

Document Notes

For more information, see the Vulkan Specification

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

Copyright (c) 2014-2019 Khronos Group. This work is licensed under a Creative Commons Attribution 4.0 International License.