C Specification

The VkPhysicalDeviceShaderDrawParametersFeatures structure is defined as:

typedef struct VkPhysicalDeviceShaderDrawParametersFeatures {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           shaderDrawParameters;
} VkPhysicalDeviceShaderDrawParametersFeatures;

Members

  • shaderDrawParameters specifies whether shader draw parameters are supported.

Description

If the VkPhysicalDeviceShaderDrawParametersFeatures structure is included in the pNext chain of VkPhysicalDeviceFeatures2, it is filled with a value indicating whether the feature is supported.

Valid Usage (Implicit)
  • sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DRAW_PARAMETERS_FEATURES

See Also

VkBool32, VkStructureType

Document Notes

For more information, see the Vulkan Specification

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

Copyright (c) 2014-2019 Khronos Group. This work is licensed under a Creative Commons Attribution 4.0 International License.