## C Specification

The VkPhysicalDeviceRayTracingPropertiesNV structure is defined as:

typedef struct VkPhysicalDeviceRayTracingPropertiesNV {
VkStructureType    sType;
void*              pNext;
uint32_t           maxRecursionDepth;
uint64_t           maxGeometryCount;
uint64_t           maxInstanceCount;
uint64_t           maxTriangleCount;
uint32_t           maxDescriptorSetAccelerationStructures;
} VkPhysicalDeviceRayTracingPropertiesNV;

## Members

• sType is the type of this structure.

• pNext is NULL or a pointer to an extension-specific structure.

• shaderGroupHandleSize size in bytes of the shader header.

• maxRecursionDepth is the maximum number of levels of recursion allowed in a trace command.

• maxShaderGroupStride is the maximum stride in bytes allowed between shader groups in the SBT.

• shaderGroupBaseAlignment is the required alignment in bytes for the base of the SBTs.

• maxGeometryCount is the maximum number of geometries in the bottom level acceleration structure.

• maxInstanceCount is the maximum number of instances in the top level acceleration structure.

• maxTriangleCount is the maximum number of triangles in all geometries in the bottom level acceleration structure.

• maxDescriptorSetAccelerationStructures is the maximum number of acceleration structure descriptors that are allowed in a descriptor set.

## Description

If the VkPhysicalDeviceRayTracingPropertiesNV structure is included in the pNext chain of VkPhysicalDeviceProperties2, it is filled with the implementation-dependent limits.

Valid Usage (Implicit)
• sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_PROPERTIES_NV