C Specification

A descriptor set layout object is defined by an array of zero or more descriptor bindings. Each individual descriptor binding is specified by a descriptor type, a count (array size) of the number of descriptors in the binding, a set of shader stages that can access the binding, and (if using immutable samplers) an array of sampler descriptors.

Descriptor set layout objects are represented by VkDescriptorSetLayout handles:

VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDescriptorSetLayout)

Description

See Also

Document Notes

For more information, see the Vulkan Specification at URL

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification,not directly.

Copyright (c) 2014-2017 Khronos Group. This work is licensed under a Creative Commons Attribution 4.0 International License.