glDeleteBuffers — delete named buffer objects

C Specification

void glDeleteBuffers(GLsizei n,
 const GLuint * buffers);



Specifies the number of buffer objects to be deleted.


Specifies an array of buffer objects to be deleted.


glDeleteBuffers deletes n buffer objects named by the elements of the array buffers. After a buffer object is deleted, it has no contents, and its name is free for reuse (for example by glGenBuffers). If a buffer object that is currently bound is deleted, the binding reverts to 0 (the absence of any buffer object, which reverts to client memory usage).

glDeleteBuffers silently ignores 0's and names that do not correspond to existing buffer objects.


glDeleteBuffers is available only if the GL version is 1.5 or greater.


GL_INVALID_VALUE is generated if n is negative.

GL_INVALID_OPERATION is generated if glDeleteBuffers is executed between the execution of glBegin and the corresponding execution of glEnd.

Associated Gets


See Also

glBindBuffer, glGenBuffers, glGet


Copyright © 2005 Addison-Wesley. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999.