Name

glDeleteTextures — delete named textures

C Specification

void glDeleteTextures(GLsizei n,
 const GLuint * textures);
 

Parameters

n

Specifies the number of textures to be deleted.

textures

Specifies an array of textures to be deleted.

Description

glDeleteTextures deletes n textures named by the elements of the array textures. After a texture is deleted, it has no contents or dimensionality, and its name is free for reuse (for example by glGenTextures). If a texture that is currently bound is deleted, the binding reverts to 0 (the default texture).

glDeleteTextures silently ignores 0's and names that do not correspond to existing textures.

Errors

GL_INVALID_VALUE is generated if n is negative.

Associated Gets

glIsTexture

See Also

glBindTexture, glGenTextures, glIsTexture

Copyright

Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.