Acquire OpenCL memory objects that have been created from Direct3D 10 resources

cl_int clEnqueueAcquireD3D10ObjectsKHR( cl_command_queue  command_queue,
  cl_uint  num_objects,
  const cl_mem *mem_objects,
  cl_uint num_events_in_wait_list,
  const cl_event  *event_wait_list ,
  cl_event *event)



A valid command-queue.


The number of memory objects to be acquired in mem_objects.


A pointer to a list of OpenCL memory objects that were created from Direct3D 10 resources.

num_events_in_wait_list, event_wait_list

Specify events that need to complete before this particular command can be executed. If event_wait_list is NULL, then this particular command does not wait on any event to complete. If event_wait_list is NULL, num_events_in_wait_list must be 0. If event_wait_list is not NULL, the list of events pointed to by event_wait_list must be valid and num_events_in_wait_list must be greater than 0. The events specified in event_wait_list act as synchronization points.


An event object that identifies this particular command and can be used to query or queue a wait for this particular command to complete. event can be NULL in which case it will not be possible for the application to query the status of this command or queue a wait for this command to complete.


The Direct3D 10 objects are acquired by the OpenCL context associated with command-queue and can therefore be used by all command-queues associated with the OpenCL context.

OpenCL memory objects created from Direct3D 10 resources must be acquired before they can be used by any OpenCL commands queued to a command-queue. If an OpenCL memory object created from a Direct3D 10 resource is used while it is not currently acquired by OpenCL, the call attempting to use that OpenCL memory object will return CL_D3D10_RESOURCE_NOT_ACQUIRED_KHR.

clEnqueueAcquireD3D10ObjectsKHR provides the synchronization guarantee that any Direct3D 10 calls made before clEnqueueAcquireD3D10ObjectsKHR is called will complete executing before event reports completion and before the execution of any subsequent OpenCL work issued in command_queue begins.


Returns CL_SUCCESS returns CL_SUCCESS if the function is executed successfully. If <num_objects> is 0 and <mem_objects> is NULL then the function does nothing and returns CL_SUCCESS. Otherwise it returns one of the following errors:

  • CL_INVALID_VALUE if num_objects is zero and mem_objects is not a NULL value or if num_objects > 0 and mem_objects is NULL.
  • CL_INVALID_MEM_OBJECT if memory objects in mem_objects are not valid OpenCL memory objects or if memory objects in mem_objects have not been created from Direct3D 10 resources.
  • CL_INVALID_COMMAND_QUEUE if command_queue is not a valid command-queue.
  • CL_INVALID_CONTEXT if context associated with command_queue was not created from an Direct3D 10 context.
  • CL_D3D10_RESOURCE_ALREADY_ACQUIRED_KHR if memory objects in mem_objects is not have previously been acquired using clEnqueueAcquireD3D10ObjectsKHR but have not been released using clEnqueueReleaseD3D10ObjectsKHR.
  • CL_INVALID_EVENT_WAIT_LIST if event_wait_list is NULL and num_event_in_wait_list > 0, or event_wait_list is not NULL and num_event_in_wait_list is 0, or if event objects in event_wait_list are not valid events.
  • CL_OUT_OF_HOST_MEMORY if there is a failure to allocate resources required by the OpenCL implementation on the host.


OpenCL Specification

Also see

cl_khr_d3d10_sharing, clGetDeviceIDsFromD3D10KHR, clCreateFromD3D10BufferKHR, clCreateFromD3D10Texture2DKHR, clCreateFromD3D10Texture3DKHR, clEnqueueReleaseD3D10ObjectsKHR

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