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We believe the true usefulness of OpenWF goes beyond the spec itself; it is an ecosystem of tools, documentation, and resources contributed by the community. You are encouraged to get involved!
A platform’s Hardware Abstraction Layer (HAL) for display and graphics technology allows the applications and middleware layers above to be deployed across a range of hardware without costly porting activities. OpenGL is an example of a graphics HAL that allows portable software to take advantage of a wide range of 3D hardware accelerators.
Windowing systems allow screens to be shared by multiple applications, ensuring that the graphics provided for each application’s window is sensibly merged onto the screen. This requires the graphics and display drivers to respect the intentions of the windowing system, which commonly means considerable OS-specific porting work on the part of the device manufacturer when moving to new hardware.
The OpenWF APIs provide an OS-independent and hardware-neutral foundation for building compositing systems, particularly suited to implementing windowing systems. OpenWF acts as a HAL to achieve composition of content and configuration of display devices. The interfaces are designed for use by a single user which could be a central windowing system or, in an application-specific system, may be the application itself.