glTranslate — multiply the current matrix by a translation matrix
void glTranslatef( | GLfloat x, |
GLfloat y, | |
GLfloat z) ; |
void glTranslatex( | GLfixed x, |
GLfixed y, | |
GLfixed z) ; |
glTranslate
produces a translation by
If the matrix mode is either
GL_MODELVIEW
or
GL_PROJECTION
, all objects drawn after a call to
glTranslate
are translated.
Use glPushMatrix and glPopMatrix to save and restore the untranslated coordinate system.
glGet with argument GL_MATRIX_MODE
glGet with argument GL_MODELVIEW_MATRIX
glGet with argument GL_PROJECTION_MATRIX
glGet with argument GL_TEXTURE_MATRIX
Copyright © 2003-2004 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.