User talk:Jgrills: Difference between revisions
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Such a thing is not really allowed by the OpenGL specification. Implementations cannot indefinitely return errors, so such cases are driver bugs. On which platforms does such behavior happen? [[User:Alfonse|Alfonse]] ([[User talk:Alfonse|talk]]) 11:45, 28 August 2019 (UTC) | Such a thing is not really allowed by the OpenGL specification. Implementations cannot indefinitely return errors, so such cases are driver bugs. On which platforms does such behavior happen? [[User:Alfonse|Alfonse]] ([[User talk:Alfonse|talk]]) 11:45, 28 August 2019 (UTC) | ||
I am seeing this on Windows, in my case it's happening at shutdown. I did some research and came across this post that seems to describe my issue: https://www.gamedev.net/forums/topic/366057-gl_invalid_operation/ |
Revision as of 16:10, 28 August 2019
Notice on OpenGL Error
You added this notice:
- Note that on some platforms in some circumstances, glGetError may return GL_INVALID_OPERATION indefinitely
Such a thing is not really allowed by the OpenGL specification. Implementations cannot indefinitely return errors, so such cases are driver bugs. On which platforms does such behavior happen? Alfonse (talk) 11:45, 28 August 2019 (UTC)
I am seeing this on Windows, in my case it's happening at shutdown. I did some research and came across this post that seems to describe my issue: https://www.gamedev.net/forums/topic/366057-gl_invalid_operation/