Difference between revisions of "Uniform Buffer Object"

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[[Category:OpenGL Shading Language]]

Revision as of 21:35, 23 August 2009

Uniform Buffer Objects are a way to use Buffer Objects to store uniform data in a GLSL shader program. It makes it easier and faster to switch state between programs, and it makes it possible to share state among multiple programs, allowing you to make changes to the data in one location that affect multiple programs.