Tutorials: Difference between revisions

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== OpenGL 3.2 Core Profile ==
== OpenGL 3.2 Core Profile ==
These tutorials focus on programming the OpenGL 3.2 Core Profile
These tutorials focus on programming the OpenGL 3.2 Core Profile.
* [[Tutorial1: Creating a cross platform OpenGL 3.2 Context in SDL (C / SDL)]]
* [[Tutorial1: Creating a cross platform OpenGL 3.2 Context in SDL (C / SDL)]]
* [[Tutorial2: VAOs, VBOs, Vertex and Fragment Shaders (C / SDL)]]
* [[Tutorial2: VAOs, VBOs, Vertex and Fragment Shaders (C / SDL)]]

Revision as of 20:46, 18 August 2009

Overview

This page indexes into user-submitted OpenGL tutorials. Please create your tutorials as a page linked off of this page.

General

Picking

OpenGL Windows

These tutorials should explain how to create windows that OpenGL can render into under various operating systems and windowing platforms.

OpenGL 3.2 Core Profile

These tutorials focus on programming the OpenGL 3.2 Core Profile.

(Add your own category here)

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