Difference between revisions of "Tutorials"
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(Getting rid of OpenGL Windows section since no one is creating a tutorial under this part.) |
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* [[Tutorial3: Rendering 3D Objects (C /SDL)]] | * [[Tutorial3: Rendering 3D Objects (C /SDL)]] | ||
* [[Tutorial4: Using Indices and Geometry Shaders (C /SDL)]] | * [[Tutorial4: Using Indices and Geometry Shaders (C /SDL)]] | ||
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+ | == OpenGL 3.3 Core Profile == | ||
+ | * [[Tutorial1: Rendering shapes with glDrawRangeElements, VAO, VBO, shaders (C / SDL)]] | ||
[[Category:Tutorials]] | [[Category:Tutorials]] |
Revision as of 16:08, 16 March 2011
Overview
This page indexes into user-submitted OpenGL tutorials. Please create your tutorials as a page linked off of this page. Additional third party tutorials are listed on the OpenGL Getting Started page.
General
OpenGL 3.2 Core Profile
These tutorials focus on programming the OpenGL 3.2 Core Profile.
- Tutorial1: Creating a Cross Platform OpenGL 3.2 Context in SDL (C / SDL)
- Tutorial2: VAOs, VBOs, Vertex and Fragment Shaders (C / SDL)
- Tutorial3: Rendering 3D Objects (C /SDL)
- Tutorial4: Using Indices and Geometry Shaders (C /SDL)