Difference between revisions of "Tutorials"

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== Overview ==
 
== Overview ==
  
This page indexes into user-submitted OpenGL tutorials.  Please create your tutorials as a page linked off of this page.
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This page indexes into user-submitted OpenGL tutorials.  Please create your tutorials as a page linked off of this page. Additional third party tutorials are listed on the [[Getting_started#Tutorials_and_How_To_Guides|OpenGL Getting Started]] page.
  
 
== General ==
 
== General ==
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* [[Tutorial: OpenGL 3.0 Context Creation (GLX)]]
 
* [[Tutorial: OpenGL 3.0 Context Creation (GLX)]]
 
* [[Tutorial: OpenGL 3.1 The First Triangle (C++/Win)]]
 
* [[Tutorial: OpenGL 3.1 The First Triangle (C++/Win)]]
 
== Picking ==
 
 
* [[Tutorial: My really cool picking tutorial]]
 
* [[Tutorial: My much cooler picking tutorial]]
 
 
== OpenGL Windows ==
 
These tutorials should explain how to create windows that OpenGL can render into under various operating systems and windowing platforms.
 
* [[Tutorial: OpenGL in GLX (X11)]]
 
* [[Tutorial: OpenGL in Windows]]
 
* [[Tutorial: OpenGL in Mac OS X]]
 
  
 
== OpenGL 3.2 Core Profile ==
 
== OpenGL 3.2 Core Profile ==
 
These tutorials focus on programming the OpenGL 3.2 Core Profile.
 
These tutorials focus on programming the OpenGL 3.2 Core Profile.
* [[Tutorial1: Creating a cross platform OpenGL 3.2 Context in SDL (C / SDL)]]
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* [[Tutorial1: Creating a Cross Platform OpenGL 3.2 Context in SDL (C / SDL)]]
 
* [[Tutorial2: VAOs, VBOs, Vertex and Fragment Shaders (C / SDL)]]
 
* [[Tutorial2: VAOs, VBOs, Vertex and Fragment Shaders (C / SDL)]]
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* [[Tutorial3: Rendering 3D Objects (C /SDL)]]
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* [[Tutorial4: Using Indices and Geometry Shaders (C /SDL)]]
  
== (Add your own category here) ==
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== OpenGL 3.3 Core Profile ==
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* [[Tutorial1: Rendering shapes with glDrawRangeElements, VAO, VBO, shaders (C++ / freeGLUT)]]
  
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[[Category:Tutorials]]

Latest revision as of 16:47, 7 April 2011