Transform Feedback

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Revision as of 18:23, 8 September 2009 by Alfonse (talk | contribs) (forgot to name it a stub.)
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Transform Feedback is the process of altering the rendering pipeline so that primitives processed by a Vertex Shader and optionally a Geometry Shader will be written to buffer objects rather than rasterized as normal. This allows one to preserve the post-transform rendering state of an object and resubmit this data multiple times.