Difference between revisions of "Transform Feedback"
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(Rasterization is not automatically disabled by transform feedback.) |
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− | '''Transform Feedback''' is the process of altering the rendering pipeline so that primitives processed by a [[Vertex Shader]] and optionally a [[Geometry Shader]] will be written to [[Buffer Objects|buffer objects]] | + | '''Transform Feedback''' is the process of altering the rendering pipeline so that primitives processed by a [[Vertex Shader]] and optionally a [[Geometry Shader]] will be written to [[Buffer Objects|buffer objects]]. This allows one to preserve the post-transform rendering state of an object and resubmit this data multiple times. |
{{stub}} | {{stub}} |
Revision as of 05:03, 13 May 2011
Transform Feedback is the process of altering the rendering pipeline so that primitives processed by a Vertex Shader and optionally a Geometry Shader will be written to buffer objects. This allows one to preserve the post-transform rendering state of an object and resubmit this data multiple times.
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