Tessellation Evaluation Shader

From OpenGL Wiki
Revision as of 00:33, 8 November 2012 by Alfonse (talk | contribs) (Stub for tess-eval shader.)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Tessellation Evaluation Shader
Core in version 4.0
Core ARB extension ARB_tessellation_shader

The Tessellation Evaluation Shader (TES) is a Shader program written in GLSL that takes the results of a Tessellation operation and computes the interpolated positions and other attributes. These values are passed on to the next stage in the pipeline.

Overview

Input tessellation primitive

Inputs

Outputs

Limitations