Template:Object list: Difference between revisions
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* [[Buffer Object]]s | * [[Buffer Object]]s | ||
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** [[GLSL Object|Shader and program objects]] | ** [[GLSL Object|Shader and program objects]] | ||
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<noinclude>A list of OpenGL object types, usually used for side-bars or the front-page. This also includes important information about using certain object types. | |||
It includes those that conform to the [[OpenGL Object|standard object paradigm]] and those that don't. | |||
Use the with <code><nowiki>{{object list|short}}</nowiki></code> to remove some of the extraneous elements. This is primarily for the front page. | |||
List follows: | |||
<hr> | |||
{{object list}}</noinclude> |
Revision as of 21:33, 4 October 2012
A list of OpenGL object types, usually used for side-bars or the front-page. This also includes important information about using certain object types.
It includes those that conform to the standard object paradigm and those that don't.
Use the with {{object list|short}}
to remove some of the extraneous elements. This is primarily for the front page.
List follows:
- Buffer Objects
- Vertex Array Objects
- Textures
- Asynchronous query objects
- Framebuffer Objects
- Unconventional objects: