Difference between revisions of "Template:Object list"
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(Special class for lists.) |
(Fully undid revisions here. Fixes main-page formatting.) |
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− | <includeonly> | + | <includeonly>* {{pagelink|Buffer Object}}s |
− | * {{pagelink|Buffer Object}}s | ||
** {{pagelink|Buffer Object Streaming}}{{#ifeq: {{{1|}}} | short | | | ** {{pagelink|Buffer Object Streaming}}{{#ifeq: {{{1|}}} | short | | | ||
** {{pagelink|Vertex Buffer Object}}s | ** {{pagelink|Vertex Buffer Object}}s | ||
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* '''Unconventional objects:''' | * '''Unconventional objects:''' | ||
** {{pagelink|Sync Object}}s | ** {{pagelink|Sync Object}}s | ||
− | ** {{pagelink|GLSL Object|Shader and program objects}} | + | ** {{pagelink|GLSL Object|Shader and program objects}}</includeonly> |
<noinclude>A list of OpenGL object types, usually used for side-bars or the front-page. This also includes important information about using certain object types. | <noinclude>A list of OpenGL object types, usually used for side-bars or the front-page. This also includes important information about using certain object types. | ||
Latest revision as of 17:06, 6 December 2012
A list of OpenGL object types, usually used for side-bars or the front-page. This also includes important information about using certain object types.
It includes those that conform to the standard object paradigm and those that don't.
Use the with {{object list|short}}
to remove some of the extraneous elements. This is primarily for the front page.
List follows:
- Buffer Objects
- Vertex Array Objects
- Textures
- Asynchronous query objects
- Framebuffer Objects
- Unconventional objects:
- Buffer Objects
- Textures
- Asynchronous query objects
- Framebuffer Objects
- Unconventional objects: