Difference between revisions of "Template:Object list"

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(List of pages for object types, fit for transclusion.)
 
(Fully undid revisions here. Fixes main-page formatting.)
 
(11 intermediate revisions by the same user not shown)
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<noinclude>A list of OpenGL object types, usually used for side-bars or the front-page. This also includes important information about using certain object types.
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<includeonly>* {{pagelink|Buffer Object}}s
 
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** {{pagelink|Buffer Object Streaming}}{{#ifeq: {{{1|}}} | short |  |
It includes those that conform to the [[OpenGL Object|standard object paradigm]] and those that don't.
 
 
 
Use the with <nowiki>{{object list|short}}</nowiki> to remove some of the extraneous elements. This is primarily for the front page.
 
 
 
List follows:
 
<hr></noinclude>
 
* [[Buffer Object]]s
 
** [[Buffer Object Streaming]]{{#ifeq: {{{1|}}} | short |  |
 
 
** {{pagelink|Vertex Buffer Object}}s
 
** {{pagelink|Vertex Buffer Object}}s
 
}}
 
}}
** [[Pixel Buffer Object]]s{{#ifeq: {{{1|}}} | short |  |
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** {{pagelink|Pixel Buffer Object}}s{{#ifeq: {{{1|}}} | short |  |
 
** {{pagelink|Shader Storage Buffer Object}}s
 
** {{pagelink|Shader Storage Buffer Object}}s
 
** {{pagelink|Uniform Buffer Object}}s
 
** {{pagelink|Uniform Buffer Object}}s
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* {{pagelink|Vertex Array Object}}s
 
* {{pagelink|Vertex Array Object}}s
 
}}
 
}}
* [[Texture]]s
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* {{pagelink|Texture}}s
** [[Sampler Object]]s
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** {{pagelink|Sampler Object}}s
** [[Image Format|Image formats]]
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** {{pagelink|Image Format|Image formats}}
** [[Pixel Transfer|Pixel transfer operations]]
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** {{pagelink|Pixel Transfer|Pixel transfer operations}}
** [[Cubemap Texture]]s
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** {{pagelink|Cubemap Texture}}s
** [[Array Texture]]s{{#ifeq: {{{1|}}} | short |  |
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** {{pagelink|Array Texture}}s{{#ifeq: {{{1|}}} | short |  |
 
** {{pagelink|Multisample Texture}}s
 
** {{pagelink|Multisample Texture}}s
 
** {{pagelink|Rectangle Texture}}s
 
** {{pagelink|Rectangle Texture}}s
 
** {{pagelink|3D Texture}}s
 
** {{pagelink|3D Texture}}s
 
}}
 
}}
** [[Buffer Texture]]s
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** {{pagelink|Buffer Texture}}s
* [[Query Object|Asynchronous query objects]]
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* {{pagelink|Query Object|Asynchronous query objects}}
* [[Framebuffer Object]]s
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* {{pagelink|Framebuffer Object}}s
** [[Default Framebuffer]]
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** {{pagelink|Default Framebuffer}}
** [[Renderbuffer Object]]s
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** {{pagelink|Renderbuffer Object}}s
 
* '''Unconventional objects:'''
 
* '''Unconventional objects:'''
** [[Sync Object]]s
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** {{pagelink|Sync Object}}s
** [[GLSL Object|Shader and program objects]]
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** {{pagelink|GLSL Object|Shader and program objects}}</includeonly>
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<noinclude>A list of OpenGL object types, usually used for side-bars or the front-page. This also includes important information about using certain object types.
 +
 
 +
It includes those that conform to the [[OpenGL Object|standard object paradigm]] and those that don't.
 +
 
 +
Use the with <code><nowiki>{{object list|short}}</nowiki></code> to remove some of the extraneous elements. This is primarily for the front page.
 +
 
 +
List follows:
 +
<hr>
 +
{{object list}}
 +
<hr>
 +
{{object list|short}}
 +
<hr>
 +
</noinclude>

Latest revision as of 17:06, 6 December 2012