Difference between revisions of "Talk:Vertex Specification Best Practices"

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(Cleanup description.)
 
m (Changed the vertex layout section)
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This page is something of a mishmash of different bits of information about how to achieve fast vertex rendering. It needs to be made more cohesive and whole. [[User:Alfonse|Alfonse]] 20:23, 6 September 2009 (UTC)
 
This page is something of a mishmash of different bits of information about how to achieve fast vertex rendering. It needs to be made more cohesive and whole. [[User:Alfonse|Alfonse]] 20:23, 6 September 2009 (UTC)
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I removed most of the vertex alignment recommendations, since they did not make any sense. For example, "However, if we need to dynamically update a single vertex attribute in a batch every so often, we'll likely want to pull this vertex attribute off into its own VBO so we can update it by itself." is just not true, since glBufferSubdata can be used instead. I replaced it with some information on GPU internals.  [[User:Domi|Domi]] ([[User talk:Domi|talk]]) 06:04, 22 October 2012 (PDT)

Revision as of 13:04, 22 October 2012

This page is something of a mishmash of different bits of information about how to achieve fast vertex rendering. It needs to be made more cohesive and whole. Alfonse 20:23, 6 September 2009 (UTC)

I removed most of the vertex alignment recommendations, since they did not make any sense. For example, "However, if we need to dynamically update a single vertex attribute in a batch every so often, we'll likely want to pull this vertex attribute off into its own VBO so we can update it by itself." is just not true, since glBufferSubdata can be used instead. I replaced it with some information on GPU internals. Domi (talk) 06:04, 22 October 2012 (PDT)